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DeleD 0.90 LITE released!

 
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 04, 2004 11:43 am    Post subject: DeleD 0.90 LITE released! Reply with quote

Finally, after over 3 months of hard work, DeleD 0.90 LITE has been released! This version has lightmapping and a more flexibel plugin-system installed and also contains new levels, prefabs and textures. Go get your free copy at the Download section. Very Happy

Feel free to discuss the latest version here or in the DeleD forum.
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Sat Dec 04, 2004 12:34 pm    Post subject: Reply with quote

Really cool and new Featrues! It's now more fun to play with different things, and the lightmapping : excellent!

Awsome Work Delgine Team!
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sat Dec 04, 2004 1:09 pm    Post subject: Reply with quote

Very well done, gonna take a closer look at it later.

btw: I think its a bit mean to forbid using directional/spot lights and lightmap options in the light version, if the pro version doesn't already exist! Wink
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condrula
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Joined: 07 Oct 2004
Posts: 62
Location: Rome, Italy

PostPosted: Sat Dec 04, 2004 6:19 pm    Post subject: Reply with quote

I like it very much Very Happy
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Dec 04, 2004 11:23 pm    Post subject: Reply with quote

Very Happy Finally, lighting, my favourite part of making maps.

I remember back in the old days with those GOOD editors when all you had to do was start lighting then wait a few hours while the lightmapper did it's work, and then come back, save everything and load up a game to check out the shadows.

Deled Sucks because it's so quick, and you can see the results right in the window.... hmm wait... Very Happy This is great. It's fun just moving the light and watching how it affects all the shadows almost instantly.

Why does some of the help file now load up your site though? Confused
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Dec 05, 2004 11:23 am    Post subject: Reply with quote

Quote:
Why does some of the help file now load up your site though?


If you are referring to the lighting tutorial and reference, I think you should see this the other way around. Especially tutorials are something we want to keep on the site (the lighting reference might qualify for inclusion in he helpfile, but it does contain a fairly large amount of pictures). However, for convenience reasons, we also made it easily accessible through the helpfile.
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mogspectral
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PostPosted: Sun Dec 05, 2004 11:42 am    Post subject: clap clap clap Reply with quote

i just want to say good work ! i have been using deled for 3month now and it's really a wonderful soft !

sorry for my bad english but i'm french

i have only one thing to ask you, what do you call materials in fact .? Rolling Eyes
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Dec 05, 2004 12:35 pm    Post subject: Reply with quote

Simply put, you could see materials as Textures-With-Better-Features Wink

Right now, materials are a combination of multiple layers of textures, with attributes defining how these layers interact (blend, add up, multiply, etc). In the future, we'll probably support layers that are just a single color, or have other special attributes.

For you, as a user, there is not that much difference at the moment, because the GUI only support single-layer Materials. So for now, you could just think of materials as textures. Lightmapping is implemented as an extra (lightmap) layer of the textures, but that is all "under the hood".

In the (not too distant) future more of the materials features will be 'unleashed' through the GUI, and then you can start having some fun.

The concept of 'materials' is followed by most major packages (3D Studio, SoftImage, Maya) as well as a lot of 3D engines. That's not to say we are hanger-ons, just that other people think it's a great concept as well Very Happy
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khris
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Joined: 08 Aug 2004
Posts: 55
Location: norwich, england

PostPosted: Sun Dec 05, 2004 7:11 pm    Post subject: Reply with quote

lightmapping finally!!! man this is great and lighting just makes everything look so real now.

only problem....(cowers) jus that my old texturepacks dont seem to be affected by lighting in any way, is this because these are identified as "textures" and not "materials"?

also, how can u change to a new texturepack in this edition?

soz, jus tryin to crack on with finishin some levels so i had to inquire lol.

amazin job anyway, cant wait till pro is released Wink

Edit: soz jus found the thread explainin that lol, ill try that in a sec and see how it works Wink

khris
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Dec 05, 2004 7:21 pm    Post subject: Reply with quote

If you don't see any effect when lightmapping, make sure to check the Ambient (color) Scene property. I might be set to 255, 255, 255 (pre-0.863 default value), which means your lights won't have any effect at all (as anything is fully lit up by the ambient lighting anyway). You will probably want to change this to a dark gray (64, 64, 64 is the new default value).

The Scene Properties is where you'll find the 'select your texturepack here' option as well.

I hope that gets you sorted out, if not, just yell Smile
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khris
Member


Joined: 08 Aug 2004
Posts: 55
Location: norwich, england

PostPosted: Sun Dec 05, 2004 7:34 pm    Post subject: Reply with quote

wow Shocked i see light. (thanks btw)
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Dec 06, 2004 9:29 pm    Post subject: Reply with quote

A slightly newer version has been put online. Turns out DeleD contained a bug in the DMF save-routine which caused some objects to be removed when loading such DMF again. This problem has been solved and a new package has been put online. You can also download the EXE only if needed.

Note: it is perfectly possible that some more bugs might show up in the next few days. These will be solved and new versions will be put online accordingly.
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