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character
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sun Dec 10, 2006 8:58 pm    Post subject: character Reply with quote

i am tying to totally model a character in deled and this is how far i did get at this moment:



i hope jeroen will implent normal mapping so i can make it ever more detailed Very Happy

edit: if you wanna know it's 636 poly's
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Dec 10, 2006 9:04 pm    Post subject: Reply with quote

It does look good already. The Nose looks at the moment a bit big.
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sun Dec 10, 2006 9:30 pm    Post subject: Reply with quote

Shocked I REALLY like what you're doing here elementrix, as DeleD isn't used for things like this that often. It'll prove DeleD can be used to do character modeling indeed. Good job! Very Happy
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Dec 10, 2006 10:30 pm    Post subject: Reply with quote

Quote:
I REALLY like what you're doing here elementrix, as DeleD isn't used for things like this that often. It'll prove DeleD can be used to do character modeling indeed. Good job!

Same here,keep us posted on progress Very Happy .

Dave
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Mr.Fletcher
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Joined: 07 Aug 2004
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PostPosted: Mon Dec 11, 2006 2:30 pm    Post subject: Reply with quote

Could I see that with wireframe overlay please? Looks very promising up to now.
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Dec 11, 2006 3:19 pm    Post subject: Reply with quote

here are more screens:





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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Mon Dec 11, 2006 11:12 pm    Post subject: Reply with quote

The nose is still a tad too large, but that is looking great. Smile
I attempted a human head once. Only once. Very Happy
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elementrix
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Location: The Netherlands

PostPosted: Tue Dec 12, 2006 1:13 pm    Post subject: Reply with quote

this head is my second attempt, you don't wanna see the first Laughing
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trucker2000
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PostPosted: Wed Dec 13, 2006 1:32 am    Post subject: Reply with quote

elementrix wrote:
this head is my second attempt, you don't wanna see the first Laughing

I can only imagine. Very Happy
Keep going with it. It's looking great so far. Smile
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Wed Mar 28, 2007 9:49 am    Post subject: Reply with quote

i am still doing this and i think i finnaly got what i want:

polycount= 1347 , but i can easilly reduce that by deleting some poly's in the head.



C&C are welcom


Last edited by elementrix on Tue May 01, 2007 11:04 am; edited 2 times in total
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Jeroen
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PostPosted: Wed Mar 28, 2007 10:47 am    Post subject: Reply with quote

Amazing work! Very Happy
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elementrix
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Joined: 11 May 2006
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PostPosted: Wed Mar 28, 2007 1:46 pm    Post subject: Reply with quote

thank you, and i forgot to say that i didn't use any other program then Deled Wink

edit: the head in the previous screenshots isn't the head of this character, it's just a complete new character
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granada
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PostPosted: Wed Mar 28, 2007 5:02 pm    Post subject: Reply with quote

Cool,i can never do figures Embarassed .

Dave
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Mr.Fletcher
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PostPosted: Wed Mar 28, 2007 5:17 pm    Post subject: Reply with quote

That looks great, I had several attempts to make characters but it never went right in DeleD Sad
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Mar 28, 2007 8:22 pm    Post subject: Reply with quote

Quote:
polycount= 1347
That's all?? That's a very low poly human. She is looking great.
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Windows 8 (worst op sys Ever)
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