Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Question about buying DeleD 3D Editor Pro?

 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition
View previous topic :: View next topic  
Author Message
CrystalClear
Member


Joined: 26 Nov 2006
Posts: 9

PostPosted: Wed Apr 11, 2007 6:05 pm    Post subject: Question about buying DeleD 3D Editor Pro? Reply with quote

If I buy PRO, can I put 3DS files in the world without everything lagging in the world. What I mean does PRO support more 3D objects in the world without the screen slowing down when you view them. When I put 3D objects in the world that has a lot of polygons, the screen slows down pretty good. Does PRO let you view more 3D objects with a lot of polygons in them.


Any help would be nice.

Thanks,

Chris
_________________
G4G
Back to top
View user's profile Send private message
Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Apr 11, 2007 6:16 pm    Post subject: Reply with quote

There is no difference in the speed of rendering the scene between the LITE and the PRO version. But you have to know that DeleD is designed as a low oly modeling program which means that it's not that suitable for many polygons, such as 20.000 and more. If it still runs on your machine, you're lucky. But you can speed up things by, for example, turning on CULLing, hiding complex objects you don't need to see or rendering the scene without lightmaps/textures (switch to Texture/Solid Mode)
_________________
Behold! The DeleD Wiki! Please help us expanding it Smile
DeleD on IRC
Back to top
View user's profile Send private message
CrystalClear
Member


Joined: 26 Nov 2006
Posts: 9

PostPosted: Wed Apr 11, 2007 7:25 pm    Post subject: Reply with quote

Is Delgine Ever going to make a high polygon 3D editor? When they do, I will buy me a copy right away...........
_________________
G4G
Back to top
View user's profile Send private message
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Apr 11, 2007 9:45 pm    Post subject: Reply with quote

Every editor slows down when you have tons of polygons in it. If you want faster scene refreshes

1) Buy a better video card / CPU
2) Stop putting tons of highpoly objects in your levels. Real games insert those as instanced meshes. The level geometry itself is a set of low detail surfaces.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
CrystalClear
Member


Joined: 26 Nov 2006
Posts: 9

PostPosted: Wed Apr 11, 2007 11:33 pm    Post subject: Reply with quote

Will a game engine render these high poly 3D objects very slow. I got DarkGDK.NET kit. I haven't tested it out yet, but I haven't got the skills to test the system out yet.[/quote]A game renderer will be a bit more optimized, with spatial partitioning, and vertex arrays, and such. Your Mileage Will Vary...
_________________
G4G
Back to top
View user's profile Send private message
Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Apr 12, 2007 7:12 am    Post subject: Reply with quote

Hi CrystalClear, welcome to these forums! Very Happy

Like others said above, currently DeleD is not geared towards high-poly modeling. This is something we will work on, but up to now it hasn't got much priority, as anything that seriously slows down DeleD usually slows down a realtime final rendering engine too much as well.

My advice would be to first figure out what polycounts (for a single object) will run fine in DarkGDK.net on your target specification. If that number is vastly greater than the amount of polygons you can still work with comfortably in DeleD on your development machine, please throw us the numbers, and we'll see what we can do.

To our knowledge, DeleD's rendering performance is not an actual problem for most of our users. As soon as it becomes one, we better start working on it.
Back to top
View user's profile Send private message Visit poster's website
Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Apr 12, 2007 12:36 pm    Post subject: Reply with quote

Quote:
CrystalClear wrote:
Will a game engine render these high poly 3D objects very slow. I got DarkGDK.NET kit. I haven't tested it out yet, but I haven't got the skills to test the system out yet.
A game renderer will be a bit more optimized, with spatial partitioning, and vertex arrays, and such. Your Mileage Will Vary...
I edited this post instead of replying to it. Mad I hate that about mod access, the buttons are different, and you hit the wrong one because the other button is there, and it's habbit lol.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Community Edition All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum