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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Jun 05, 2007 7:25 pm Post subject: |
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I am slowy working on DTS export functionality. It is quite a bit of work, so I can't give an ETA yet (I will once I can), but we'll definitely make it.
But while we are on this topic,
1) Are there things about the DTS exporter for Max you like / don't like / would like to see done differently?
2) The first version of DeleD's DTS exporter will probably be a lot less advanced (also because DeleD itself doesn't support a lot of things, like animation)... are there any features in the 3DS Max DTS exporter that are more important to have than others? ('must haves')
3) Do you have a working pipeline DeleD -> [some DeleD exporter] -> 3DS Max -[DTS exporter] -> Torque, to enable your workflow for now?
If you already discussed this stuff in the link you posted, I'll try to pull it through an online translator. I tried to read it, but my French is definitely not up to the task . |
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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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Posted: Wed Jun 06, 2007 5:37 pm Post subject: |
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Now i need
- Exporte cube or polygone with texture coordinate
- Possible have transparency texture
- Collisions
- Light
If you make this i can test in our projet
i dont want use 3DS i want to use deled only so help me
if i need other i come put here the list _________________ Formation gratuites
Mmorpg gratuit
Enemy territory
Textures gratuites |
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