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Dr. Zoop Member
Joined: 17 Jan 2005 Posts: 64
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Posted: Sat Apr 21, 2007 7:12 pm Post subject: .X Exporter Texture issues. |
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I can't seem to figure out how to make textures export with the .X file like it used to in the older versions of DeleD. It always says the texture folder path doesn't exist, even if I set it to the same location as the model. It appears to be trying to put the textures in subfolders under their category name. So, for example "[my path I set]\Wood\Wood01.jpg" instead of just "[my path I set]\wood01.jpg."
Anyway, this is inconvenient... I have to copy all my textures manually now.
-Dr. Zoop |
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Dr. Zoop Member
Joined: 17 Jan 2005 Posts: 64
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Posted: Fri Apr 27, 2007 4:38 am Post subject: |
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Because the .X exporter is acting so weird, I have resorted to using an older version of DeleD to export my .X files.
Is there source code for the regular .X exporter I could fiddle with? I just want to change the paths of the textures... |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Fri Apr 27, 2007 8:01 pm Post subject: |
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No source for the built-in exporter, but there is source for the NuXporter version (which is better in all ways, anyway :-D)
Google Code Repository for NuXporter 1.2
It builds with VC2005 and seems to work for Delgine 1.61. The installer isn't updated yet, though, and you have to be careful about the version of D3DX you install (and what version of the DX SDK you're using). |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Apr 28, 2007 10:30 am Post subject: |
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Sorry for not posting any sooner, my internet provider thought it would be a nice idea to cut me off from the internet for the past 16 hours
To make the exporter work the way you want it to, simply put the DeleD Texture Folder inside the texture folder field. The textures will always be written to the same folder where the .x file is located.
I am pretty sure Jeroen didn't implement things this way "by design", so I'll fix things (make the texture folder work the way you would expect it to) and release a new version. Meanwhile, you can use the "trick" I mentioned above to make the current exporter work for now...
Hope that helps. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu May 10, 2007 5:46 pm Post subject: |
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I just posted an update for the DirectX exporter that addresses this issue. Read more about it here... |
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