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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Sun May 13, 2007 1:32 pm Post subject: Ogre exporter v2 question |
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Is the new Ogre exporter exporting Ogre 1.4 files ?
Blink 3D has just begun including a mesh upgrader and optimiser,
I'm wondering if the upgrade step is something I should be doing
with files generated with the current Deled exporter ?
cheers
louis |
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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Sat Jul 14, 2007 7:38 pm Post subject: |
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Well it's been a couple of months, so I thought I'd see if there was a
possible answer to this - I appreciate that it's a drag being asked to
keep up with other peoples software when there's possibly no appreciable
financial benefit .. and it's hardly the sort of thing you're (Paul Jan)
likely to be desperate to get into when you get home of an evening ..
but I was just wondering ?
cheers
louis |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jul 15, 2007 8:17 am Post subject: |
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Louis! I seem to have completely missed this question back in May, I'm terrible sorry.
The new exporter is still exporting the old 1.30 format, but we can certainly fix that. I will contact you through PM to discuss details. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Sun Jul 15, 2007 11:12 am Post subject: |
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Paul-Jan wrote: |
Louis! I seem to have completely missed this question back in May, I'm terrible sorry.
The new exporter is still exporting the old 1.30 format, but we can certainly fix that. I will contact you through PM to discuss details. |
He's not the only guy who's interested. Hint, hint :-) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jul 15, 2007 2:25 pm Post subject: |
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Nah, just wanted to have a little chat with Louis (an old-time community member) to say hi and discuss some Blink3D stuff, nothing for the public forums. As far as the exporter goes, it wil be updated to 1.4 ... but I already said that. |
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posix337 Member
Joined: 20 Nov 2007 Posts: 4
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Posted: Thu Feb 28, 2008 8:06 pm Post subject: |
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Was curious on if this was ever tackled? |
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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Mon Mar 03, 2008 9:07 am Post subject: |
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I don't think it was - however - if you're using Blink or just plain Ogre,
or some other shade of it, then there are tools for upgrading and
optimising meshes post export.
Paul Jans exporter still works perfectly - then (in Blink) you just upgrade
the meshes using the Tools->Mesh Upgrader + Tools->Mesh Optimiser.
From www.Ogre you can get the command line versions of these two
tools (drag and drop functionality).
Cheers,
louis. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri Mar 07, 2008 9:52 am Post subject: |
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As far as I'm aware, you can still load the 1.3 style files just fine (in Ogre, Multiverse and Blink) without pulling them through the command line tool, right? This is why I didn't prioritize this, because there really isn't a need to upgrade to the newer file format as long as the old one works fine.
If I'm wrong, please correct me, and I'll boost priority. |
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