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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon May 28, 2007 8:44 am Post subject: lamborghini |
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here is my first attemt of creating a car (one of my favourite cars):
the total scene is 796 poly's
C&C are welcom |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Mon May 28, 2007 9:05 am Post subject: |
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Wow, this is... Did you do this entirely with DeleD? Specifically the texturing, I mean. Could you upload a screenshot of the UV Editor? _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon May 28, 2007 9:15 am Post subject: |
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Yeah, I am amazed you did this in DeleD. I mean... I believe this can be done in DeleD 1.7 because that version will have subdivision but you did this without subdivision. Amazing stuff!
Can we use these screens for our gallery? |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon May 28, 2007 9:56 am Post subject: |
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Can we use these screens for our gallery? |
ofcourse
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Did you do this entirely with DeleD? |
yep
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Could you upload a screenshot of the UV Editor? |
here they are:
here is how i do it:
first restrict to Y,
then scale your model so you will have almost a flat plane like this:
now select all the faces and do box mapping in the uv editor,
now you will get a nice uv map of the bottem and top of your model.
then scale your model back to the original form.
now you can do the same but then restrict to X and select only the poly's you want for your side.
then scale move and rotate some texture's and voila
Last edited by elementrix on Mon May 28, 2007 9:59 am; edited 1 time in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon May 28, 2007 9:58 am Post subject: |
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again
That's a terrific way to achieve UV mapping fast! Hey, perhaps you can put this info into a nice little DeleD tutorial?? That would be awesome!
Edit: gallery updated with new picture. |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Mon May 28, 2007 4:09 pm Post subject: |
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Wow, nice modelling strategy. Love Texturing and the Model (the real car is nice too ) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon May 28, 2007 5:38 pm Post subject: |
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Other UV editors usually do this for you with their own flattening command, so you don't have to play with your mesh like that! _________________
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Mon May 28, 2007 7:28 pm Post subject: |
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This cool .DeLeD is capable of this sort of modeling & a lot more .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Jun 05, 2007 8:05 pm Post subject: |
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That's a most excellent example of using the available tools to their max! Daaark is right, the UV editor should have some extra features to make this kind of mapping more convenient (and it will), but I love how you worked within the limits of the toolset and used it to your advantage. Very inspiring! |
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