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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Thu May 24, 2007 12:44 am Post subject: Extraction: Several Suggestions |
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1. The ability to extract polygons from more than one object at a time.
The current extraction function will only extract polygons from the first object you selected and will ignore all others.
2. Extract, flip, and merge.
I'll often want to extract a polygon simply because I want an object to be double-sided. Unfortunately, this involves those three steps above (and much more clicking if I accidentally unselect a group of polygons after extraction) when it might easily be done in one single routine. _________________
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'Why did I take so many days - just like today - for granted?'" |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu May 24, 2007 6:14 am Post subject: Re: Extraction: Several Suggestions |
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Vijchti wrote: |
2. Extract, flip, and merge.
I'll often want to extract a polygon simply because I want an object to be double-sided. Unfortunately, this involves those three steps above (and much more clicking if I accidentally unselect a group of polygons after extraction) when it might easily be done in one single routine. |
So essentially, you just want to click on a polygon and duplicate it in the current object while having the duplicate flipped, right? What would be a good name for such a function? |
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Thu May 24, 2007 6:43 am Post subject: |
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You could call it...transmogrify.
And yes, that's exactly how it could work (although, it'd be best if it worked on several objects at once, but I could imagine how that might be complicated to code).
I'd like to see how many other people would use this function, though, so you're not adding in something that only I would use. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu May 24, 2007 11:42 am Post subject: |
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How about we call it what it's used for, something like"make doublesided", and have it check each selected polygon whether it already _is_ doublesided or not (only doing the magic thing when it isn't). |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu May 24, 2007 12:18 pm Post subject: |
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Paul-Jan wrote: |
How about we call it what it's used for, something like"make doublesided", and have it check each selected polygon whether it already _is_ doublesided or not (only doing the magic thing when it isn't). |
Quite correct! However, we need a short name for the command to be put into the Low Polygon Commands frame. "Doubly" perhaps?
Oh, and checking for a polygon to see if it is doublesided already... good one, hadn't thought of that one myself yet. Hmm... the thing is... that polygons don't have a "IsDoubleSided" property of some sort. Scanning for a polygon having the same vertices and pointing in the same direction is what should be done. No big deal I guess. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu May 24, 2007 8:59 pm Post subject: |
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It's just a problem when you want to continue working on the object. Extrusion, inset, even moving will only consider one polygon at a time. You don't want to select both, front and back polygon. That would be horrible. So I'd vote for a IsDoublesided tag for polygons. If that would be possible. _________________ Behold! The DeleD Wiki! Please help us expanding it
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Thu May 24, 2007 9:51 pm Post subject: |
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Call it simply "double".
Anyway, if I had a single triangle, which was double-sided (so it's actually two triangles with reverse winding), and I did an Extrude, I would expect the Extrude to create a prism, with the bottom triangle at the bottom, and the top triangle at the top.
There are some questions, though: when selecting, do you select one triangle, or both? I'd assume you select only the triangles facing the camera when clicking.
Also, selection in general is one of the harder problems of 3D modeling programs. How do I get at those features way in the middle of the object I'm currently working on? But that's a different question entirely :-) |
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