View previous topic :: View next topic |
Author |
Message |
fik Member
Joined: 11 Oct 2006 Posts: 303
|
Posted: Wed Sep 05, 2007 12:15 am Post subject: My first plugins progress |
|
|
I wasn't going to post anything about these until i had them fully working.
But seeing as i have now mentioned one in another thread ( sorry elementrix for messing your thread.But i just wanted it known that i was working on that plugin, so nobody wasted time making one while i was. But then again maybe someone else would make one faster and better so, maybe if anyone wants to they shouldn't stop).
Mathematical Shapes and Surfaces Plugin.
I started work on this first one a while back. Being new to Delphi and Xml it is taking a while,while i learn my way around. Plus it seems to have gone far to comlicated from what i at first envisioned it to be. Here is a image of the input screen. Still needs work most of functions are working for surfaces but not shapes yet.Importing to Deled is still not working correctly either so i can't show what they will look like.The Deled overall size input is wrong at moment and will not be like that in working version.
Noise distortion Plugin.
Then i got a idea to make a lot simpler one. Started working on that too. I am just working out the normal distorion at moment. Code for axis distortion seems to be working ok. Again Import into deled not working Yet. Here is a shot of this ones interface which is still very rough.
Any ideas/thoughts on the interfaces and layouts are most welcome. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Wed Sep 05, 2007 10:27 am Post subject: |
|
|
Wow, looks quite promising I'm looking forward to the release.
It's a pity that you can't access subselection for plugins, this would make the noise plugin a lot more flexible. You don't always want to noise an entire object! _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
fik Member
Joined: 11 Oct 2006 Posts: 303
|
Posted: Wed Sep 05, 2007 2:31 pm Post subject: |
|
|
Thanks Mr.Fletcher.
Yes i would like to see that too in the future. Would be nice if and when time was found to add that to plugins, it returned a list of faces or vertexes in the order they where selected. Now then you could see some plugin possiblitys. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Wed Sep 05, 2007 3:46 pm Post subject: |
|
|
The more people I see requesting that, the sooner I'll implement it.
It seems to me that there are only a very few people out there actually creating plugins (like, JWatte, fik, Mr Fletcher and II Buzzo... I cannot think of anybody else right now). It is quite possible that more people would be creating plugins if selections of subitems are made available but I'd like to be a little more sure of that before spending time implementing that feature. I have a serious lack of time available these days so I want to know absolutely sure I'm reaching a fair amount of people when implementing some feature.
In the mean time, keep up the good work fik (and all other plugin builders out there)! |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Wed Sep 05, 2007 3:54 pm Post subject: |
|
|
Jeroen wrote: |
It seems to me that there are only a very few people out there actually creating plugins (like, JWatte, fik, Mr Fletcher and II Buzzo... I cannot think of anybody else right now). It is quite possible that more people would be creating plugins if selections of subitems are made available but I'd like to be a little more sure of that before spending time implementing that feature. I have a serious lack of time available these days so I want to know absolutely sure I'm reaching a fair amount of people when implementing some feature. |
Yeah but you have to keep in mind that it's natural that the amount of people creating plugins is very low. Of course, a feature like the access to sub selection for plugins wouldn't directly adress as many people as a feature that serves the user more than the developer. However, the more and better plugins are developed, the more people will actually profit from it, so I wouldn't say implementing this is not worth the effort. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Wed Sep 05, 2007 6:52 pm Post subject: |
|
|
[qoute]The more people I see requesting that, the sooner I'll implement it. [/quote]
If you have little time, then your top priority should be to make it possible (and easy) to create great plug-ins.
The reason is that, when people can create good plug-ins, the value of DeleD can increase even if you spend 0 time on it. Sure, there might only be a few of us right now -- but even a few of us outnumber a single you :-) And these things tend to grow slowly but steadily.
The second benefit would be that you can create your own features as plug-ins instead of building them into DeleD. That makes debugging simpler, and keeps the project clearly delineated, which is never a bad thing! |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Wed Sep 05, 2007 8:16 pm Post subject: |
|
|
jwatte wrote: |
If you have little time, then your top priority should be to make it possible (and easy) to create great plug-ins.
The reason is that, when people can create good plug-ins, the value of DeleD can increase even if you spend 0 time on it. Sure, there might only be a few of us right now -- but even a few of us outnumber a single you And these things tend to grow slowly but steadily.
The second benefit would be that you can create your own features as plug-ins instead of building them into DeleD. That makes debugging simpler, and keeps the project clearly delineated, which is never a bad thing! |
Sorry to hack your thread fik, but anyway...
I can certainly understand these motivations and they will be the reasons for me to enhance the plugin system when I do. But... is the inability to work with selections the only reason people, like yourself, don't create that many plugins up to now? |
|
Back to top |
|
|
fik Member
Joined: 11 Oct 2006 Posts: 303
|
Posted: Wed Sep 05, 2007 9:11 pm Post subject: |
|
|
That's ok Jeron. I to add my request too . My view for what it's worth, not having actually fully made a plugin yet. Is as it stands apart from file conversions, it is servely limiting what plugins could be made and how usefull they could be with no access to subselections. |
|
Back to top |
|
|
jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
|
Posted: Thu Sep 06, 2007 1:03 am Post subject: |
|
|
Quote: |
is the inability to work with selections the only reason people, like yourself, don't create that many plugins up to now? |
Certainly time is a big part of it, too.
But, when I saw the tunnel tutorial, I felt like creating a plug-in that would randomize the selected vertices (great for smooth floors with jaggy ceilings), but then remembered I couldn't.
The other thing I need to do is add support for writing scene data back from my current framework; right now it makes taking data out really simple, but there's no support for going the other way.
Once that's done, writing plug-ins should become a lot simpler! |
|
Back to top |
|
|
|