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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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Posted: Sat Jun 16, 2007 8:48 pm Post subject: Bug in B3D plugin |
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When i make one map i create one texture library in deled
If i put 6 texture in this librairie and i use only 4 textures, the B3D files create take info of the 6 textures
info : in realm crafter engine, the texture with "-" in the name make an error, can you bloque this or simplify name in the export ? _________________ Formation gratuites
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Sat Jun 16, 2007 9:10 pm Post subject: |
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I have always the used textures in my export folder. But textures which are in my libary but not used didn't get exported so i couldn't reproduce this bug. |
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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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Posted: Sat Jun 16, 2007 9:13 pm Post subject: |
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Yes in the texture we have 4 texture, no 6
But if you look the B3D files is you can read info of 6 texture
So if you put this files in one engine and if you have you bad name for one texture but no use this texture, you have the error for one texture no use and no present _________________ Formation gratuites
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jun 17, 2007 7:56 am Post subject: |
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espritcool... I can't reproduce this. Here is what I do
1. I boot up DeleD with the default materials in the library.
2. I create a cube in the system material
3. I export to .b3d, and open up the b3d in my hex editor.
Now only the system.bmp is in there, none of the other materials. I can show you a screenshot of the hex dump if you like.
So perhaps you are doing something differently, or you mean something else than I thought you meant, or perhaps you misinterpreted something. If you want to, you can send me (paul [at] delgine [dot] com) the .DXS file and tell me what materials/texture are ending up in the final .B3D incorrectly, so I can reproduce the problem you are experiencing... thanks! |
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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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Posted: Sun Jun 17, 2007 7:38 pm Post subject: |
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Can you make test ??
1 - create one new scene
2 - create 2 object
3 - Texture the first with normal texture
4 - Texture the second with texture with name "Wall-Metal-001"
5 - Delete the second object
6 - Export in B3D _________________ Formation gratuites
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Jun 18, 2007 7:08 pm Post subject: |
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I just tried to (although I used one of the hightech walls, I don't have that particular texture on my machine). My exported .B3D file only contains floor10.jpg (the 'normal' texture on the first object). In other words, no problem.
If you can reproduce it using such simple steps, could you send me the files (dxs and resulting .b3d)? I'm kinda at a loss here... |
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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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