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sammy Member
Joined: 03 Feb 2006 Posts: 60
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Posted: Fri Jun 15, 2007 2:14 pm Post subject: simple way to scale a texture for a face??? |
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Hi all,
When I draw a cube filled with texture "Floor02", I find that the texture is too large. Is there any simple way to half the size of the texture?
Thanks in advance. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Jun 15, 2007 2:44 pm Post subject: |
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Of course, there is, but it depends on how you define 'simple'. You would just have to select the face(s) (not polygons!), select 'scale' and enter 50% or 200%, this depends on how you define 'large' _________________ Behold! The DeleD Wiki! Please help us expanding it
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sammy Member
Joined: 03 Feb 2006 Posts: 60
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Posted: Fri Jun 15, 2007 3:03 pm Post subject: |
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Thanks a lot!
My definition of 'simple' means there is no need to deal with uv editor. |
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sammy Member
Joined: 03 Feb 2006 Posts: 60
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Posted: Sun Jun 17, 2007 12:18 am Post subject: |
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Some more questions...
If we change the uv scale to 43% (eg.) and then to other values and finally want to restore to default values, is there any way to do this?
(except undo and draw the objects from scratch)
Thanks in advance. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Jun 17, 2007 7:13 am Post subject: |
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Sure, you can either
1. Return to 'dynamic' texture generation for all of the object, by opening up the Object Inspector and setting the property Auto UV to true. You might have to click anywhere in the scene to active it.
2. Go into 'face' mode, select the faces you want, and hit Gen. UV to regenerate the default UV coordinates for those faces. |
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sammy Member
Joined: 03 Feb 2006 Posts: 60
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Posted: Tue Jun 19, 2007 11:50 am Post subject: |
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Hi Paul-Jan,
Thank you for your reply.
Method 1: Nothing happens???
Method 2: ok (there is 3 options for Gen UV. Must we select second one (selected polygons) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Jun 19, 2007 7:04 pm Post subject: |
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Ad 1) Try moving the object around in the scene, you should now see the textures being re-generated real-time.
Ad 2) You can also use 'all polygons in selection', if you want to reset the textures for all polygons in the selected primitive(s). |
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