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Grenade

 
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Andreas233223
Member


Joined: 29 Jul 2007
Posts: 359
Location: Germany

PostPosted: Sat Sep 01, 2007 7:59 pm    Post subject: Grenade Reply with quote

I made a grenade with deled.
unsmoothed withe real-time lightling:

unsmoothed with lightmapping:

smoothed with real-time lightling:

smoothed with lightmapping:


unsmoothed: 889 poly's
smoothed: 2161 poly's
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Maverick77
DeleD PRO user


Joined: 14 Jul 2007
Posts: 26
Location: Vancouver BC, Canada

PostPosted: Sat Sep 01, 2007 9:03 pm    Post subject: Reply with quote

looks pretty good, i like the one with unsmoothed with real-time lightling best Smile
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Sun Sep 02, 2007 10:35 am    Post subject: Reply with quote

Nice, has a bit celshading style. The pull-texture could be better though (some noisy-dark/grey texture).
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Andreas233223
Member


Joined: 29 Jul 2007
Posts: 359
Location: Germany

PostPosted: Sun Sep 02, 2007 10:53 am    Post subject: Reply with quote

ok, I changed the pull-texture, but I overwrote the unsmoothed grenade Sad


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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sun Sep 02, 2007 12:03 pm    Post subject: Reply with quote

Looks cool.

Do you have backup enabled? If so, look for .~dxs files in your mp directory.
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Andreas233223
Member


Joined: 29 Jul 2007
Posts: 359
Location: Germany

PostPosted: Sun Sep 02, 2007 12:17 pm    Post subject: Reply with quote

yes, I have backup enabled, but because I changed the textures and saved it, the backup is now smoothed,too.
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