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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Mon Jun 25, 2007 7:13 pm Post subject: Torque Exporter 2.1 released! |
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This maintenance release of the Torque Exporter contains the following changes (copied from the changelog):
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- Option to directly set Geometry Scale added. This setting maps directly onto the geometry_scale setting of the worldspawn in the .map file.
- Multiple portals are now exported properly .
- Improved support for custom properties (convenient property editor available in DeleD 1.71 and above, use the Primitive/light Tag directly in lower versions).
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I've also added the first of an upcoming series of small tutorials to the tutorials page. These tutorials will each highlight a particular feature from the DeleD to TGE art pipeline. This particular tutorials shows how to use the light_runway entity to create animated runway lights.
So if you already own the Torque Exporter, this might be a good time to get the latest version from DownloadeD! And if you don't, this might be a great time to check out the demo version from the Torque Exporter page. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Jun 25, 2007 9:42 pm Post subject: |
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Cool. You are doing great with this. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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afecelis DeleD PRO user
Joined: 08 Aug 2004 Posts: 427 Location: Colombia
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Posted: Tue Jun 26, 2007 5:45 pm Post subject: |
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great PJ!
I just wish RL stuff didn't take so much time away from me to play more with this kinda stuff, which I love! |
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Thakaryx Member
Joined: 13 May 2007 Posts: 9
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Posted: Tue Jun 26, 2007 7:15 pm Post subject: |
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Sweet been waitin fer dis! Ill test that asap. Good Job |
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