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Torque Exporter 2.1 released!

 
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Mon Jun 25, 2007 7:13 pm    Post subject: Torque Exporter 2.1 released! Reply with quote

This maintenance release of the Torque Exporter contains the following changes (copied from the changelog):

Quote:
- Option to directly set Geometry Scale added. This setting maps directly onto the geometry_scale setting of the worldspawn in the .map file.
- Multiple portals are now exported properly .
- Improved support for custom properties (convenient property editor available in DeleD 1.71 and above, use the Primitive/light Tag directly in lower versions).


I've also added the first of an upcoming series of small tutorials to the tutorials page. These tutorials will each highlight a particular feature from the DeleD to TGE art pipeline. This particular tutorials shows how to use the light_runway entity to create animated runway lights.

So if you already own the Torque Exporter, this might be a good time to get the latest version from DownloadeD! And if you don't, this might be a great time to check out the demo version from the Torque Exporter page. Smile
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Mon Jun 25, 2007 9:42 pm    Post subject: Reply with quote

Cool. You are doing great with this. Smile
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afecelis
DeleD PRO user


Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Tue Jun 26, 2007 5:45 pm    Post subject: Reply with quote

great PJ! Cool

I just wish RL stuff didn't take so much time away from me to play more with this kinda stuff, which I love!
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Thakaryx
Member


Joined: 13 May 2007
Posts: 9

PostPosted: Tue Jun 26, 2007 7:15 pm    Post subject: Reply with quote

Sweet been waitin fer dis! Very Happy Ill test that asap. Good Job
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