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Problem with Adding Textures...

 
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Nick
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PostPosted: Sat Dec 11, 2004 2:15 pm    Post subject: Problem with Adding Textures... Reply with quote

Ok heres my problem. Ive got a level. I've finished the level. But I realise I need 1 more texture. So I goto Texture Pack Manager and open Sacranum.dtp (the texture pack) and then I click the texture I want and then press INSERT TEXTURE. Then I click save then Ok. If you add a new texture, you have to reset DeleD. So I did. Then I opened my map up again, checked the textures then I realised it's not there! Please try to sort it out Jeroen ^^.
Thanks,
Nick.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Dec 11, 2004 2:28 pm    Post subject: Reply with quote

This is not a bug. As of version 0.90, DeleD works with materials instead of just textures. In order to fully work with materials (add/delete materials etc), you need to have a Material Editor. This Material Editor has not yet been implemented (working on it right now). Instead, you can create new texturepacks or add textures to existing texturepacks by using the Texturepack Manager. When loading 0.8 or 0.86 maps or by starting a new scene, the textures in the used texturepack are converted to materials. When saving your map (into 0.90 format), the materials are saved to the DMF as well. When loading your new 0.90 map, the texturepack is only shown in the Scene Inspector but its textures are not loaded. Instead, the materials in the DMF file are loaded. This means that you can't add a texture to your new 0.90 map easily. The Material Editor will solve this for you. In the mean time, if you need a new texture (material) in your scene, open the DMF file using Notepad and add the material by hand. The Help file explains the format in detail so this should not be too difficult.
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