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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Wed Jan 10, 2007 9:31 am Post subject: Tutorial Request: Vegetation |
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Plants, bushes, grass, trees...I can't create any of 'em. I'm just looking for simple builds with the fewest possible polygons (and perhaps tips on how to make them more realistic with more polygons, if you want).
Thanks. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Jan 10, 2007 6:05 pm Post subject: Re: Tutorial Request: Vegetation |
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Vijchti wrote: |
Plants, bushes, grass, trees...I can't create any of 'em. I'm just looking for simple builds with the fewest possible polygons (and perhaps tips on how to make them more realistic with more polygons, if you want).
Thanks. |
That requires use of proper alpha mapped textures. Tree trunks are very hard to do, especially with branches. A lot of pros have actually been turning to products like SpeedTree to handle this.
Low poly vegatation comes down to the texturing. It's like 95% texture and 5% geometry in that case. _________________
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Vijchti Member
Joined: 16 Aug 2006 Posts: 250
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Posted: Wed Jan 10, 2007 11:06 pm Post subject: |
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Thanks guys. I figured it was something along the lines of mostly texture...but then I hate texturing things so I hoped it wasn't.
And thanks for the demo, I'll check it out. _________________
"Psst, Here's a secret...Your last mortal thought will be,
'Why did I take so many days - just like today - for granted?'" |
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madcowthomas DeleD PRO user
Joined: 11 Oct 2006 Posts: 69 Location: Seattle
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Posted: Thu Jan 11, 2007 12:54 am Post subject: |
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TreeMagik G3
Blitzgrass 3D
Plant Life
Blitztree 3D
http://www.aliencodec.com/
Give them a shot and see if you like there results. Went thru a list of companys that had software to create trees and planets and they seem reasonable on there prices. And after trying there product TreeMagik was very happy. _________________
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Willakan Member
Joined: 10 Jul 2007 Posts: 22 Location: Britain
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Posted: Sun Jul 15, 2007 1:19 pm Post subject: |
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Yes, I have the tree magic demo and it makes pretty decent trees. _________________ Argh!! Nothing I lay my hands on works! |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Mon Jul 16, 2007 7:16 am Post subject: |
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A cruciform with enhancedtrunk will take about 8 triangles, of which 4 are double-sided, so 12 triangles total if you split them properly.
Make it 14, if you want to seal the bottom, too.
Paste a texture of a trunk on the enhanced trunk, and a picture of a tree (with alpha blending) on the cruciform, and you're done!
This is the ultimate in low poly, if that's your goal. However, with modern cards, a tree of 200 polygons probably won't be any different in performance (as batching overhead will dominate). If you instantiate a bunch into a single draw buffer, I'd aim at perhaps 75 polys per tree.
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Mon Jul 16, 2007 10:07 am Post subject: |
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Loopix has very nice free low-poly trees, shrubs, weeds, grass. Take a look and see how are these made: http://www.loopix-project.com/
Click "Models" then "Freebies" at the top right. |
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