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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Thu Aug 30, 2007 7:17 pm Post subject: Snapping objects to grid question ? - Unsolved |
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Here's an example:
I have a shape which its limits do not end up exactly on the grid, they're slightly bigger, I want to move it and have the bottom or top limit snap to the grid.. currently when I'm trying to do so I go to object ispector and change the snap method to vertex, that does snap the shape to the grid but it changes the shape to fit the grid.. WHY !?
And how would I go about snapping a simple shape to the grid without having the shape changed !?
Here's a video of my problem, you can download it here, it's small:
http://rapidshare.com/files/52327147/test2.zip.html
Thanks..
Last edited by Adar on Fri Aug 31, 2007 1:36 pm; edited 2 times in total |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Aug 30, 2007 7:20 pm Post subject: |
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Use center snap. That will snap the center of the object to the grid. _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Aug 30, 2007 7:21 pm Post subject: |
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Quote: |
And how would I go about snapping a simple shape to the grid without having the shape changed !? |
make the grid smaller be clicking on "1" ore another number(just the one that fit's you needs)
and when you don't want it to snap to the grid just don't snap to the grid. When you snap to the grid your shape will always change a little (depends on how big the grid is) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Aug 30, 2007 7:23 pm Post subject: |
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Vertex snap snaps your vertices to the grid.
Center snap snaps the center point of your object to the grid. _________________
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Thu Aug 30, 2007 7:30 pm Post subject: |
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Daaark wrote: |
Use center snap. That will snap the center of the object to the grid. |
It does snap the center of the object but the limites of the shape don't..
For instance if I want to create a roundish doorway which its limits don't align exactly to the grid by nature I'll have trouble placing it exactly on the ground.
elementrix wrote: |
make the grid smaller be clicking on "1" ore another number(just the one that fit's you needs)
and when you don't want it to snap to the grid just don't snap to the grid. When you snap to the grid your shape will always change a little (depends on how big the grid is) |
But I don't want the shape to change at all... |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Aug 30, 2007 7:35 pm Post subject: |
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Quote: |
But I don't want the shape to change at all... |
then don't snap |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Thu Aug 30, 2007 7:39 pm Post subject: |
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elementrix wrote: |
Quote: |
But I don't want the shape to change at all... |
then don't snap |
But then I'll have imperfect transitions.. like little stairs and useless geometry..
how do you guys create such nice things without those basic tools, doesn't that frustrate anyone? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Aug 30, 2007 8:01 pm Post subject: |
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I don't know what the heck he is talking about, my objects never change shape. When I model, I choose a grid that fits my setting, and then I model everything that isn't round against it. My door always fits, because I model it ON the grid, I don't just randomly model and then try to fit it later.
If I need round stuff, or just stuff I don't want to model on the grid, I model them with the knowledge hat I will be center snapping them, and make them the correct size the first time.
I love DeleD's snapping system, amd I hated the ones they had in Max. All I did was fight with it. _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Aug 30, 2007 8:14 pm Post subject: |
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i was talking about round shapes that will change when you snap them to grid, for house's and other not round things i also build from scratch on the grid and when a stairs doesn't snap right i move the vertices so they are good like 2 squares in snap (3) for each stair. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Aug 30, 2007 8:41 pm Post subject: |
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elementrix wrote: |
i was talking about round shapes that will change when you snap them to grid |
Yes, but that's the user's fault for setting up 2 incompatible concepts. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Aug 30, 2007 8:41 pm Post subject: |
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Adar, I am not sure if I understand what you're saying here but have you checked out the Object Properties window? That's what Daaark is talking about; look at the Snap Method property and play with it a little. Setting it to Center will not change your shape at all. Vertex snap will.
But I think I know what you really want : you want to stick an object to the grid (or any other surface perhaps) without it changing shape. If that's what you want, take a look at http://www.delgine.com/forum/viewtopic.php?t=2484.
Hope that helps! |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Thu Aug 30, 2007 8:45 pm Post subject: |
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I've attached to the post a download link to a quick video I made with the problem, it's a small one:
http://rapidshare.com/files/52327147/test2.zip.html
Excuse my English
Jeroen wrote: |
Adar, I am not sure if I understand what you're saying here but have you checked out the Object Properties window? That's what Daaark is talking about; look at the Snap Method property and play with it a little. Setting it to Center will not change your shape at all. Vertex snap will.
But I think I know what you really want : you want to stick an object to the grid (or any other surface perhaps) without it changing shape. If that's what you want, take a look at http://www.delgine.com/forum/viewtopic.php?t=2484.
Hope that helps! |
Actually that plugin is nice but not what I'm looking for..
Last edited by Adar on Thu Aug 30, 2007 9:09 pm; edited 2 times in total |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Aug 30, 2007 8:48 pm Post subject: |
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You mean like, if you made a car. You want to snap it to a the grid line so that the bottom of the wheels is snapped to that grid line, but not all the vertices?
That would be very useful at times. I've had a few situations that would have been easier. _________________
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Thu Aug 30, 2007 8:51 pm Post subject: |
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Daaark wrote: |
You mean like, if you made a car. You want to snap it to a the grid line so that the bottom of the wheels is snapped to that grid line, but not all the vertices?
That would be very useful at times. I've had a few situations that would have been easier. |
Something like that..
Not only that the bottom of the wheels should snap but even scaling would be snap friendly.. those are basic things 3DWS has for instance.
You could see in the video exactly what I mean. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Aug 30, 2007 9:14 pm Post subject: |
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you could do like: you have the door (you are in vertex mode) now set the object to snap methon: vertex, then only select the vertex's you want to snap
and move them (or click) so they snap. you will see that the other vertices you didn't select won't be snapped.
if you do this first move the door as good as possible so the scale will also stay the same (hope i say it so you can understand xD) |
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