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Snapping objects to grid question ? - Unsolved
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Adar
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Joined: 29 Aug 2007
Posts: 233

PostPosted: Thu Aug 30, 2007 7:17 pm    Post subject: Snapping objects to grid question ? - Unsolved Reply with quote

Here's an example:
I have a shape which its limits do not end up exactly on the grid, they're slightly bigger, I want to move it and have the bottom or top limit snap to the grid.. currently when I'm trying to do so I go to object ispector and change the snap method to vertex, that does snap the shape to the grid but it changes the shape to fit the grid.. WHY !?
And how would I go about snapping a simple shape to the grid without having the shape changed !?

Here's a video of my problem, you can download it here, it's small:
http://rapidshare.com/files/52327147/test2.zip.html

Thanks.. Confused


Last edited by Adar on Fri Aug 31, 2007 1:36 pm; edited 2 times in total
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Thu Aug 30, 2007 7:20 pm    Post subject: Reply with quote

Use center snap. That will snap the center of the object to the grid.
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elementrix
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Joined: 11 May 2006
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Location: The Netherlands

PostPosted: Thu Aug 30, 2007 7:21 pm    Post subject: Reply with quote

Quote:
And how would I go about snapping a simple shape to the grid without having the shape changed !?


make the grid smaller be clicking on "1" ore another number(just the one that fit's you needs)

and when you don't want it to snap to the grid just don't snap to the grid. When you snap to the grid your shape will always change a little (depends on how big the grid is)
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Daaark
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PostPosted: Thu Aug 30, 2007 7:23 pm    Post subject: Reply with quote

Vertex snap snaps your vertices to the grid.
Center snap snaps the center point of your object to the grid.
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Adar
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Joined: 29 Aug 2007
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PostPosted: Thu Aug 30, 2007 7:30 pm    Post subject: Reply with quote

Daaark wrote:
Use center snap. That will snap the center of the object to the grid.

It does snap the center of the object but the limites of the shape don't..
For instance if I want to create a roundish doorway which its limits don't align exactly to the grid by nature I'll have trouble placing it exactly on the ground.

elementrix wrote:
make the grid smaller be clicking on "1" ore another number(just the one that fit's you needs)

and when you don't want it to snap to the grid just don't snap to the grid. When you snap to the grid your shape will always change a little (depends on how big the grid is)

But I don't want the shape to change at all...
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elementrix
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PostPosted: Thu Aug 30, 2007 7:35 pm    Post subject: Reply with quote

Quote:
But I don't want the shape to change at all...


then don't snap Razz
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Adar
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Joined: 29 Aug 2007
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PostPosted: Thu Aug 30, 2007 7:39 pm    Post subject: Reply with quote

elementrix wrote:
Quote:
But I don't want the shape to change at all...


then don't snap Razz

But then I'll have imperfect transitions.. like little stairs and useless geometry..
how do you guys create such nice things without those basic tools, doesn't that frustrate anyone? Sad
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Daaark
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PostPosted: Thu Aug 30, 2007 8:01 pm    Post subject: Reply with quote

I don't know what the heck he is talking about, my objects never change shape. When I model, I choose a grid that fits my setting, and then I model everything that isn't round against it. My door always fits, because I model it ON the grid, I don't just randomly model and then try to fit it later.

If I need round stuff, or just stuff I don't want to model on the grid, I model them with the knowledge hat I will be center snapping them, and make them the correct size the first time.

I love DeleD's snapping system, amd I hated the ones they had in Max. All I did was fight with it.
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elementrix
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PostPosted: Thu Aug 30, 2007 8:14 pm    Post subject: Reply with quote

i was talking about round shapes that will change when you snap them to grid, for house's and other not round things i also build from scratch on the grid and when a stairs doesn't snap right i move the vertices so they are good like 2 squares in snap (3) for each stair.
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Daaark
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PostPosted: Thu Aug 30, 2007 8:41 pm    Post subject: Reply with quote

elementrix wrote:
i was talking about round shapes that will change when you snap them to grid
Yes, but that's the user's fault for setting up 2 incompatible concepts.
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Jeroen
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PostPosted: Thu Aug 30, 2007 8:41 pm    Post subject: Reply with quote

Adar, I am not sure if I understand what you're saying here but have you checked out the Object Properties window? That's what Daaark is talking about; look at the Snap Method property and play with it a little. Setting it to Center will not change your shape at all. Vertex snap will.

But I think I know what you really want : you want to stick an object to the grid (or any other surface perhaps) without it changing shape. If that's what you want, take a look at http://www.delgine.com/forum/viewtopic.php?t=2484.

Hope that helps!
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Adar
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PostPosted: Thu Aug 30, 2007 8:45 pm    Post subject: Reply with quote

I've attached to the post a download link to a quick video I made with the problem, it's a small one:
http://rapidshare.com/files/52327147/test2.zip.html
Excuse my English Smile

Jeroen wrote:
Adar, I am not sure if I understand what you're saying here but have you checked out the Object Properties window? That's what Daaark is talking about; look at the Snap Method property and play with it a little. Setting it to Center will not change your shape at all. Vertex snap will.

But I think I know what you really want : you want to stick an object to the grid (or any other surface perhaps) without it changing shape. If that's what you want, take a look at http://www.delgine.com/forum/viewtopic.php?t=2484.

Hope that helps!


Actually that plugin is nice but not what I'm looking for.. Sad


Last edited by Adar on Thu Aug 30, 2007 9:09 pm; edited 2 times in total
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Daaark
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PostPosted: Thu Aug 30, 2007 8:48 pm    Post subject: Reply with quote

You mean like, if you made a car. You want to snap it to a the grid line so that the bottom of the wheels is snapped to that grid line, but not all the vertices?

That would be very useful at times. I've had a few situations that would have been easier.
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Adar
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PostPosted: Thu Aug 30, 2007 8:51 pm    Post subject: Reply with quote

Daaark wrote:
You mean like, if you made a car. You want to snap it to a the grid line so that the bottom of the wheels is snapped to that grid line, but not all the vertices?

That would be very useful at times. I've had a few situations that would have been easier.

Something like that..
Not only that the bottom of the wheels should snap but even scaling would be snap friendly.. those are basic things 3DWS has for instance.
You could see in the video exactly what I mean.
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elementrix
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PostPosted: Thu Aug 30, 2007 9:14 pm    Post subject: Reply with quote

you could do like: you have the door (you are in vertex mode) now set the object to snap methon: vertex, then only select the vertex's you want to snap
and move them (or click) so they snap. you will see that the other vertices you didn't select won't be snapped.

if you do this first move the door as good as possible so the scale will also stay the same (hope i say it so you can understand xD)
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