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Different DeleD LITE
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Aug 30, 2007 4:24 pm    Post subject: Different DeleD LITE Reply with quote

Adar wrote:
It's too bad deled lite blocks most features, I'd be more satisfied if all tools were available and the saving option would be blocked.


That's the second time in one week somebody makes that remark (I received one by mail too). I'm interested in what others have to say about this. Should we or should we not alter DeleD LITE like described here? Perhaps we should offer yet another DeleD LITE besides the current one, which behaves like said? Let's discuss this here! Smile
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu Aug 30, 2007 4:29 pm    Post subject: Re: Different DeleD LITE Reply with quote

Jeroen wrote:
Perhaps we should offer yet another DeleD LITE besides the current one, which behaves like said?

Sounds good to me, as long as it won't replace the current LITE idea. People get to test all features but still can use the tool for their projects.
Good idea!
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Aug 30, 2007 4:37 pm    Post subject: Reply with quote

If DeleD lite couldn't save, I would have never even downloaded it, like all those other demos I never try because of that. The strength of the LITE version is that it is useable for something immediately. I'm not the only one recommending it on GameDev anymore, I don't think that would be the case if you couldn't save.
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Thu Aug 30, 2007 5:00 pm    Post subject: Reply with quote

Daaark wrote:
If DeleD lite couldn't save, I would have never even downloaded it, like all those other demos I never try because of that. The strength of the LITE version is that it is useable for something immediately. I'm not the only one recommending it on GameDev anymore, I don't think that would be the case if you couldn't save.


I agree with Daaark. I think two versions to download are a bit confusing for new users which want to try DeleD. Maybe one Version which asks the first time starting DeleD which LITE Version you want to try and then able/disable the features.
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fik
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Joined: 11 Oct 2006
Posts: 303

PostPosted: Thu Aug 30, 2007 5:03 pm    Post subject: Reply with quote

I think you have it just right now. Demos with saving disabled are a real pain, if you buy and then find the saving format dosen't work correctly for what you want after buying!
I don't see that 'most features' are disabled infact i think it's quiet the reverse.
If i was a 3ds Max user i don't think i would realy be looking for another app to model in Rolling Eyes
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu Aug 30, 2007 5:06 pm    Post subject: Reply with quote

What about: If you use a PRO command, the saving feature would be disabled. You'll be asked bevore applying such a feature. Or, what Nocturn said.
//edit
I don't think 2 download versions would be too confusing. A brief note to that should be sufficient. It's not like there our users are a bunch of 10 year old kids. I believe they will understand and appreciate this.
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elementrix
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Joined: 11 May 2006
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PostPosted: Thu Aug 30, 2007 5:32 pm    Post subject: Reply with quote

i don't think saving disabled is a good idea, also because then you can't show how good your exporters work Very Happy

Quote:
If you use a PRO command, the saving feature would be disabled. You'll be asked bevore applying such a feature


this would be a much better alternative
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Aug 30, 2007 7:15 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
What about: If you use a PRO command, the saving feature would be disabled. You'll be asked bevore applying such a feature. Or, what Nocturn said.
Then the user writes a plugin to saves out to his own format anyways.

This is going to get way too complicated for no reason. Confused If you want the pro features, buy pro. If you want to see something smoothed that bad, import it into wings and export it back out smoothed.

No saving just means you do all your work for nothing. Anything that looks nice in 3d takes time and commitment to make. Who the hell wants to not save it? That creates bad will towards the software.
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Paul-Jan
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PostPosted: Thu Aug 30, 2007 8:12 pm    Post subject: Reply with quote

I'm definitely in the 'having a save-disabled version is worthless' camp. If our current LITE version doesn't inform the user enough about what the PRO version can do, there should be additional, accessible documentation making that perfectly clear.
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Jeroen
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PostPosted: Thu Aug 30, 2007 8:44 pm    Post subject: Reply with quote

I was hesitating to write my thoughts about this subject because I didn't want to interrupt the discussion here (very interesting thoughts!) but yeah, I'm with PJ and Daaark on this one too. The reasons Daaark is pointing out are the exact same reasons why we choose to setup DeleD LITE the way we did. Smile
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Thu Aug 30, 2007 9:29 pm    Post subject: Reply with quote

My opinion on this is that every tool counts.. as a Max user I'm using most of the tools to create what I want, also, people like to see nice looking results before they buy something..
Using the LITE version I cannot create half of the things I'd like to create and on top of all the low resolution lightmapping makes the whole scene looks terrible as a complete result..
Personally I'd like to see myself make a truly nice looking scene before I decide to purchase in most cases.
From experience most exports can be manipulated and converted so they'll work eventually and that concerns me less..
My idea - A demo version in which you can save and export up until you're
using a PRO function and if you decide to go for a pro function a pop up appears saying it's a pro function and would disable the saving option, are you sure you want to continue? yes/no.
That way you make sure everyone understands without making the program complicated.


fik wrote:
I think you have it just right now. Demos with saving disabled are a real pain, if you buy and then find the saving format dosen't work correctly for what you want after buying!
I don't see that 'most features' are disabled infact i think it's quiet the reverse.
If i was a 3ds Max user i don't think i would realy be looking for another app to model in Rolling Eyes


Making levels in Max is a very slow process, as a 1 man team it would truly take me forever creating a game using Max as the level builder as well as character and objects builder.
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Thu Aug 30, 2007 10:18 pm    Post subject: Reply with quote

You can't disable saving.

The lightmaps are already written to disk, and geometry can be saved out with a plugin. Laughing

If your lightmapping looks like shit in low resolution, it's not going to look any better in high resolution. It will just look like 'smoother shit'. If you segment your geometry properly, it will barely be noticeable anyways. Gigantic primitives serve no real purpose. 32x32 is more than adequate for acceptable results if you segment your mesh properly.

DeleD Lite is nice because it doesn't throw a sales pitch in your face with stupid popups and disabled things and 30 day trials and dumb stuff like that. Users have always been encouraged to keep using deled lite as long as it meets their needs. As users get comfortable with the product and see how they would need some more advanced features, they upgrade to pro naturally.

If you are using 3ds max, why are you worried about Deled lite's 'limitations'? Just export your Deled stuff into max and smooth and lightmap it from there.

The lightmapper in max is going to hands down beat the low quality solutions in most cheap tools. You have global illumination and proper ambient (something pj refused to fix over the last 3 years. DeleD's idea of ambient light is to overwrite all the textures with the ambient color afterwards Razz), light bouncing etc. You have a trillion options in there like shadow color and I can go for an hour, but I'll shut up.
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trucker2000
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Joined: 11 May 2005
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PostPosted: Fri Aug 31, 2007 1:00 am    Post subject: Reply with quote

I'm in the "No to no saving" group. Keep the light version the way it is. When I first tried out DeleD, I used it to export junk I made into the engine I was planning on using as a game engine. I liked what I saw, and after getting used to how Deled worked, I bought pro so I could use the rest of the tools. I passed up a whole bunch of other editors to try out Deled becouse i could save my work. I think what you have now is the perfect way to go about it.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Fri Aug 31, 2007 1:24 am    Post subject: Reply with quote

Mr.Fletcher wrote:
What about: If you use a PRO command, the saving feature would be disabled. You'll be asked bevore applying such a feature. Or, what Nocturn said.
//edit
I don't think 2 download versions would be too confusing. A brief note to that should be sufficient. It's not like there our users are a bunch of 10 year old kids. I believe they will understand and appreciate this.


I agree with this. Some may be confused, but the majority shouldn't - folks (especially potential customers) always appreciate the notion of you giving them choice.
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Jeroen
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PostPosted: Fri Aug 31, 2007 6:31 am    Post subject: Reply with quote

Daaark wrote:
You can't disable saving.

The lightmaps are already written to disk, and geometry can be saved out with a plugin. Laughing


That means that whenever a PRO function is used, plugins should be disabled too. Not my idea of user-friendlyness... Wink
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