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B3D - child?

 
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LamptonWorm
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Joined: 03 Sep 2007
Posts: 4

PostPosted: Fri Sep 07, 2007 10:41 am    Post subject: B3D - child? Reply with quote

Hi,

Is it possible to export to B3D but have each individual object in the scene exported as a child? This way I could change properties of the child objects within Blitz3D rather than it being a single mesh.

Relating to my AABB post, I could indicate what objects in the scene should be used for box collision (using tag property? or name) then set up the collision inside Blitz3D.

I also thought about parsing the .dxs file, find objects with tag attribute I'd set is 'boxcol', but not sure I can turn the vertex/poly info into collision boxes just yet Wink

Basically I want to use DeleD to draw my level (btw, DeleD is fantastic, I'm coming from MilkShape & Cart. Shop), but I'd like to set properties up within DeleD then use 'em in Blitz3D, rather than introduce another program into the mix to do entity positions, collision properties etc. if that's possible.

[EDIT] just found this post, http://www.delgine.com/forum/viewtopic.php?t=816&highlight=entity
which explains some of the vertex stuff, and the reason I couldn't see any child objects is because I was using LoadMesh not LoadAnimMesh in B3D (doh! sorry)

Cheers,
LW.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Sep 15, 2007 2:31 pm    Post subject: Reply with quote

Good to hear the child-object enigma has been cleared up! Very Happy

So is your question answered now, or do things still need clearing up (and/or fixing)?

The B3D exporter currently discards the property tag, because it has nowhere to put them inside the B3D file (afaik, if I'm worng by all means correct me!). I think your best bet would be to use the primitive name for this purpose.
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