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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Oct 20, 2007 8:23 pm Post subject: Truckers cave |
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I've added polysoup collisions to torque, so decided to try makeing a cave system. The problem is, the polysoup code is a tad off and doesn't like large objects.
and
As you can see, my guy is a tad umm....stuck at the moment.
The cave turned out ok tho.
I started out making the cave from the tutorial, but couldn't get collisons at all, so I took a cave made from boxes with the insides subtracted, smoothed it, and gave it a try. It kinda worked. Looks much better than the boxed cave. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sat Oct 20, 2007 8:28 pm Post subject: |
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Cool, that floor texture could be water.Like a sewer .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Oct 20, 2007 10:31 pm Post subject: |
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Thanks. I hadn't thought about a sewer. hehe, that does give me ideas....
Here's the original ingame.
The Entrance
My goo pond
HELP!!
U G L Y
These are pics of the square version. Hey, at least it works. I still need to add the flaming lights and some other things, but it is just a start. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Sat Oct 20, 2007 10:35 pm Post subject: |
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niiiceee _________________
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