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Tristan DeleD PRO user
Joined: 16 Dec 2006 Posts: 56
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Posted: Wed Oct 17, 2007 3:16 pm Post subject: any example for transparent windows? you can see through? |
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Well is there? lol
I'm trying to make windows, but i got no clue how to make them transparent. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Oct 17, 2007 3:29 pm Post subject: |
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I made 3 shitty textures that got included with DeleD under GLASS or something. Use them, and set them to alpha blend. _________________
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Tristan DeleD PRO user
Joined: 16 Dec 2006 Posts: 56
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Posted: Wed Oct 17, 2007 3:40 pm Post subject: |
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i looked for glass, doesnt seem to be included here. However I tried with my own texture and set it to alpha blend but i see nowhere to set the % of blending? |
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Wed Oct 17, 2007 4:03 pm Post subject: |
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I always use modulate for transparency. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Oct 17, 2007 5:16 pm Post subject: |
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Andreas233223 wrote: |
I always use modulate for transparency. |
Modulate and Alpha are two different things, and get two very different results. _________________
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Wed Oct 17, 2007 5:34 pm Post subject: |
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Tristan wrote: |
i looked for glass, doesnt seem to be included here. However I tried with my own texture and set it to alpha blend but i see nowhere to set the % of blending? |
You can't do it like that up to now. You have to specify an alpha channel in the image file and save it as .png or .tga, then use it as a texture in DeleD. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Oct 17, 2007 5:44 pm Post subject: |
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Tristan wrote: |
i looked for glass, doesnt seem to be included here. However I tried with my own texture and set it to alpha blend but i see nowhere to set the % of blending? |
You have to open the material editor and find them in there. Click on the funny looking square icon that doesn't give any indictation that it's to edit materials, and you will find the glass section in there. It has a few files that have alpha channels. _________________
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Tristan DeleD PRO user
Joined: 16 Dec 2006 Posts: 56
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Posted: Thu Oct 18, 2007 12:49 am Post subject: |
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found the glass, tried making my own with PS but didn't work. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Thu Oct 18, 2007 1:36 am Post subject: |
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Tristan wrote: |
found the glass, tried making my own with PS but didn't work. |
You need to save the file as a TGA or a PNG because they can have an alpha channel. Not sure how PS handles that, but in PSP you make a mask, then save the mask to the alpha channel. _________________
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