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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Apr 01, 2010 1:59 am Post subject: New tool idea: freehand drawing -> path |
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Hi all,
I am thinking of adding a new tool to DeleD.
This tool would allow one to draw a freehand curve, line, etc. using the mouse in one of the views.
When the mouse button is released, it would break up the freehand points into a single path of either a set number of segments, or some segment length threshold.
Does this sound handy?
Ideas/suggestions welcome!
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Thu Apr 01, 2010 7:16 am Post subject: |
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Sounds like a nice idea.
On the other hand, are you still planning to refactor your original path code? I have explained in the past that inheriting from a TPolygon is not a very nice method (TBaseprimitive would be a better option).
If you don't do it, I will give this a shot, eventually.
That said, I wish you the best of luck implementing this. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Apr 01, 2010 8:21 am Post subject: |
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chronozphere wrote: |
Sounds like a nice idea.
On the other hand, are you still planning to refactor your original path code? I have explained in the past that inheriting from a TPolygon is not a very nice method (TBaseprimitive would be a better option).
If you don't do it, I will give this a shot, eventually.
That said, I wish you the best of luck implementing this. |
Thanks chronozphere
Yeah, I do agree that I need to refactor the path primitive first...still not sure how I'm going to do this
I'm going to find making this new tool easier than the refactorization! haha LOL
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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Posted: Thu Apr 01, 2010 1:24 pm Post subject: |
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How would that differ from say, the path tool we already have? As a user, I would say drawing freehand on such a tiny screen accurately, with a mouse, could present a problem.
If we had say a Graphic Tablet interface/plugin, that would be far more accurate at the scales needed then say the humble mouse. Not that I could afford a GT lol.
Its just my opinion. _________________ Politeness is priceless when received, cost nothing to own or give, yet some cannot afford.
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Fri Apr 02, 2010 2:01 am Post subject: |
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AWM Mars wrote: |
How would that differ from say, the path tool we already have? As a user, I would say drawing freehand on such a tiny screen accurately, with a mouse, could present a problem.
If we had say a Graphic Tablet interface/plugin, that would be far more accurate at the scales needed then say the humble mouse. Not that I could afford a GT lol.
Its just my opinion. |
I have to agree. This won't work well with a mouse. I would much prefer seeing this as a pluggin. Not everyone could/would use this. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Apr 02, 2010 8:48 am Post subject: |
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I would opt for you to concentrate on improving existing functionality. For example, someone recently asked if the geometry of joints can be scaled. Atm, it can't, but it sure would be useful. Same goes for the geometry of lights objects. It has been asked before by several people. So perhaps it would be better to implement such features? My 2 cents... It's up to you! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Fri Apr 02, 2010 9:56 am Post subject: |
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Jeroen wrote: |
I would opt for you to concentrate on improving existing functionality. For example, someone recently asked if the geometry of joints can be scaled. Atm, it can't, but it sure would be useful. Same goes for the geometry of lights objects. It has been asked before by several people. So perhaps it would be better to implement such features? My 2 cents... It's up to you! |
No worries
Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Fri Apr 02, 2010 11:08 am Post subject: |
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paul_nicholls wrote: |
Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
Paul |
Great.
Actually, I'd like to help you with this. My next game project can definitely benefit from a solid path implementation in DeleD. I'll have a look at the source and I'll find some possibilities. We can discuss any details on MSN. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Fri Apr 02, 2010 11:24 am Post subject: |
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chronozphere wrote: |
paul_nicholls wrote: |
Perhaps I will try re factoring the path primitive I added then as that is probably a more responsible use of my time as that will improve functionality...
Paul |
Great.
Actually, I'd like to help you with this. My next game project can definitely benefit from a solid path implementation in DeleD. I'll have a look at the source and I'll find some possibilities. We can discuss any details on MSN. |
Sounds like a plan dude
cya on MSN
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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AWM Mars Member
Joined: 06 Jan 2010 Posts: 1195 Location: Wilts England
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harper Member
Joined: 19 Jul 2007 Posts: 283 Location: Hamburg, Germany
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Posted: Fri Apr 02, 2010 5:45 pm Post subject: |
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Absolute correct! Never seen a team of developers like here! Grats! |
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