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b3d doesn't support alpha textures?

 
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Nov 18, 2007 1:09 am    Post subject: b3d doesn't support alpha textures? Reply with quote

nt
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Nov 18, 2007 2:11 pm    Post subject: Reply with quote

Yes it does, it supports 32 bits .TGA files with an alpha channel, and the plugin should export those with the correct texture/brush modes to have them show up transparently within B3D. Unless you are telling me this functionality is broken?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Nov 18, 2007 9:57 pm    Post subject: Reply with quote

Odd. It works in one map, but not the other. My fence and graffiti are not transparent. Which looks funny, with the shadow of the fence being cast in front of it.
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Paul-Jan
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Location: Lage Zwaluwe

PostPosted: Thu Nov 29, 2007 3:40 pm    Post subject: Reply with quote

Can you provide me with a map where it's broken? I'll need the specific texture where it breaks as well, but can probably do without the rest. Would be nice if we could fix that, I like B3D. Very Happy
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Nov 29, 2007 4:05 pm    Post subject: Reply with quote

I'll try and package it later. I was lazy with these, and use textures from all over the place. Here is a shot of DeleD and Irr, with the B3D export.

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andy_mc
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Joined: 15 Dec 2007
Posts: 19

PostPosted: Mon Dec 17, 2007 5:01 pm    Post subject: Reply with quote

Yes a fix would be good, I'm a Blitz3D user too.

Just to recap, what the best way then to do tgransparent textures for use with blitz using DeleD?
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Mar 09, 2008 6:26 am    Post subject: Reply with quote

The problem is that the alpha textures don't remain transparent when they are lightmapped. When they aren't, they work fine.
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Paul-Jan
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PostPosted: Sun Mar 09, 2008 9:53 am    Post subject: Reply with quote

Ah, thanks for that info and bump. Will look into it!
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Mar 09, 2008 9:59 am    Post subject: Reply with quote

Didn't realize it until today. I always had some that worked and some that didn't. Didn't make sense. Laughing
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