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Textured, etc in other viewports
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danjo
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Joined: 20 Sep 2007
Posts: 21

PostPosted: Tue Nov 27, 2007 9:03 pm    Post subject: Textured, etc in other viewports Reply with quote

It seems a little odd, that you cant show textured, lightmapped etc in the viewports side, top and front... only perspective.
is this something that may be added in future releases - or have i missed something?
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Nov 27, 2007 9:57 pm    Post subject: Reply with quote

I think the problem if that if the polygons in the 2D views would be filled with a texture or a color, then the polygons underneath would be occluded, thus making you see only the polygons on the very top!
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Tincho
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Joined: 24 Aug 2007
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PostPosted: Tue Nov 27, 2007 10:20 pm    Post subject: Reply with quote

That would give you a modelling headache ... Wink

As Mr. Fletcher said, front or back faces couldn't be seen (the same with sides and top polygons) . Arrow
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue Nov 27, 2007 10:31 pm    Post subject: Reply with quote

It could be useful, only in certain cases (ie when you're texturing). 3DS has an option to render like this in those windows, so it has to be useful for something right? Razz Obviously not as a default
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Mr.Fletcher
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PostPosted: Tue Nov 27, 2007 10:46 pm    Post subject: Reply with quote

Milkshape also has this, but I hardly ever used it.
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danjo
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PostPosted: Wed Nov 28, 2007 1:16 am    Post subject: Reply with quote

i thought it was the norm to have this feature in a 3d modelling package - considering nearly Every other modelling package has this ability.

and i needed to use it. its has nothing to do with being a modelling headache. just answers like that are a headache thankyou.
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jwatte
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Joined: 26 Apr 2006
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PostPosted: Wed Nov 28, 2007 2:48 am    Post subject: Reply with quote

What would be cool would be a semi-transparent view, where all polys are drawn with 25% opacity, and correctly sorted back-to-front. In isometric view, that would rock! (but not as much as a better plug-in API or hierarchical grouping would rock)
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Wed Nov 28, 2007 8:43 am    Post subject: Reply with quote

jwatte wrote:
(but not as much as a better plug-in API or hierarchical grouping would rock)
Or Normals. The most basic thing in 3D graphics.
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Jeroen
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PostPosted: Wed Nov 28, 2007 11:09 am    Post subject: Reply with quote

@Jwatte & Daaark: you've made your point.

Semi-transparent view is cool indeed! Cool
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Wed Nov 28, 2007 5:51 pm    Post subject: Reply with quote

that would be great! Very Happy
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elementrix
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Joined: 11 May 2006
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PostPosted: Wed Nov 28, 2007 7:39 pm    Post subject: Reply with quote

but i would also like normal mode so i can make maps of my world by making screenshots of the top view Smile
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Starnick
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Joined: 28 Jul 2007
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PostPosted: Wed Nov 28, 2007 7:54 pm    Post subject: Reply with quote

This is fast becoming like that red lobster commercial guy saying "I want it all!" Razz

I'd also like a plugin to DeleD that connects directly to my brain so I can build models by just using my imagination!
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Mr.Fletcher
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PostPosted: Wed Nov 28, 2007 8:01 pm    Post subject: Reply with quote

We're working on that.
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danjo
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PostPosted: Thu Nov 29, 2007 12:53 am    Post subject: Reply with quote

elementrix wrote:
but i would also like normal mode so i can make maps of my world by making screenshots of the top view Smile


this sort of thing is something like what i was wanting to do.

it seems stupid to export a map/model into a different modeller to get a shot/render of something in a side/top view.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Thu Nov 29, 2007 3:56 am    Post subject: Reply with quote

danjo wrote:
elementrix wrote:
but i would also like normal mode so i can make maps of my world by making screenshots of the top view Smile


this sort of thing is something like what i was wanting to do.

it seems stupid to export a map/model into a different modeller to get a shot/render of something in a side/top view.


All you have to do is move the camera in the rendered view to get a side or top view, or inside view, or any other view. That's what I do and I'm extremely lazy.
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