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LedouxM DeleD PRO user
Joined: 23 Sep 2007 Posts: 19 Location: Belgium
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Posted: Thu Jan 10, 2008 4:37 pm Post subject: See thru objects problem. |
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Every time I look in the 3D window I can see thru some objects. I have made a robot (see my screenshot) and every time I look from above the model I can see thru his hips. Is this normal? Will I have the same problem when I use this model in a game? What can I do to undo this if this should give me a problem in game. I do not have this problem on any other part of the robot. This may sound stupid both this is my 3th model I have made sins I have deled. So I still have to learn a lot .
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Thu Jan 10, 2008 4:41 pm Post subject: |
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Looks like you maybe have a polygon facing the wrong way there. Select it and use flip to get it facing the right way |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Jan 10, 2008 4:46 pm Post subject: |
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yes, what fik says.
Polygons only have 1 face, so only viewable from one side. F5 can make polygons also show themselves from the other side, but will probaply go back when you use it in your game. The best thing to to is to flip those polygons, and otherwise(if there isn't a polygone at all!) select all the vertices that surround that open space and "fill" it. |
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LedouxM DeleD PRO user
Joined: 23 Sep 2007 Posts: 19 Location: Belgium
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Posted: Thu Jan 10, 2008 4:52 pm Post subject: |
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Looks like I have lost some poly’s while making the model. I have no id how I could have deleted them. I will remake that part en see what the end result is when I put in the new made hips. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Jan 10, 2008 4:53 pm Post subject: |
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or just fill the open parts.... |
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LedouxM DeleD PRO user
Joined: 23 Sep 2007 Posts: 19 Location: Belgium
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Posted: Thu Jan 10, 2008 5:01 pm Post subject: |
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I have made a totally new one because I have no id how to fill a poly . Both the problem seems to be solved now. Could you tell me how to fill a poly, just in case I ever need it again plz? |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Jan 10, 2008 5:03 pm Post subject: |
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go to vertex mode, find your open gap, select all the vertices that surround that gap. the click on "fill" and voila you gap is filled. it doesn't always work with weird gaps and alot of vertices but it does the job. |
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LedouxM DeleD PRO user
Joined: 23 Sep 2007 Posts: 19 Location: Belgium
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Posted: Thu Jan 10, 2008 5:12 pm Post subject: |
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Tyvm I am sure I can use this in the future. Thanks for your fast respond elementrix and fik.
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