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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Dec 30, 2007 4:50 pm Post subject: Castle WIP |
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This is a little project I've been working on. Finally have something to show. This is an attempt to remake a distroyed castle. -->This one<-- It's comming along ok. I'm still learning how to model, and...well...I've actually learned how to manipulate virtices. so that's a plus and a god send.
Please be advised...this is a definate work in progress and will take some time before I actually finish as I am attempting to make it as close to the original as possible.
Some screenies.
I don't have any plans at the moment to do anything with this eccept learn the different DeleD functions. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sun Dec 30, 2007 5:08 pm Post subject: |
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Quote: |
as I am attempting to make it as close to the original as possible |
i can't find that dome tower anywhere in those original screenshots?, Also the pointy roofs are way to high and big in comparison with the walls.
the layout seems to be ok though, can't wait to see this castle finished. |
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Kanga Member
Joined: 13 Dec 2007 Posts: 98 Location: Germany
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Posted: Sun Dec 30, 2007 5:54 pm Post subject: RE |
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ehm trucker? you say thats a little project? i think so little is the project not
but a good start, im cant too wait to see the finished castle _________________ best regards
Kanga |
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Sun Dec 30, 2007 7:06 pm Post subject: |
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It looks interesting The only thing out of place is the backside castle walls because they seem to big in comparison with the rest of the castle. But it's a good start. Are you going to finish it all (or at least the most possible)? |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Dec 30, 2007 7:36 pm Post subject: |
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I do plan on finishing it. I have today, and mabe some time tomorrow to work on it.
The scale is the same for all the fences. (I do a lot of cloning and then setting the length manually)
The towers were definately too large, so I went back and looked at the pics again and found there were only 2 cone shaped towers on the whole castle. (the domed chappel was just a test)
Here are some updates:
It's getting closer. The large tower structure on the left of the screen is supposed to have 3 roofs, but I'm going to leave it as one. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Dec 30, 2007 7:39 pm Post subject: |
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Quote: |
I do plan on finishing it |
You sound like me ,nice work so far.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Sun Dec 30, 2007 8:37 pm Post subject: |
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That looks good so far.
YOu should scale down the size of the wall textures, it would look more realistic. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Dec 30, 2007 8:48 pm Post subject: |
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Andreas233223 wrote: |
That looks good so far.
YOu should scale down the size of the wall textures, it would look more realistic. |
That's true. I've just been too lazy. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Dec 31, 2007 1:55 am Post subject: |
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Ok, the only thing left I can see to do to this is to add in the windows. :/
I can't figure out what else is missing.
Here are the "in Deled" screenshots:
Looking down from the gate:
Looking thru the gate from player level:
Looking south from the gate:
Looking north from the gate:
the prison cell:
And a couple ingame shots for effect:
View from mountain above:
With player to get the feeling of the scale:
And that's all there is. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Invidia gtx560 video card
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Mon Dec 31, 2007 10:12 am Post subject: |
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This looks very good, I really like the view from the mountain.
The only thing you could do is to chang the textures of the metall in the prison cell to a bit a rusty, dark metall. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Mon Dec 31, 2007 3:11 pm Post subject: |
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You are correct. I think this looks better.
Now, I need to add those odd shapped windows, (won't be too difficult) and get some doors on the buildings.
First tho, I have to get to work, so mabe this evening. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Mon Dec 31, 2007 7:04 pm Post subject: |
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Indeed that's looking great Trucker! _________________
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Jan 01, 2008 6:02 pm Post subject: |
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Thanks. I've added some doors and windows, and even added some smoke comming from the chimneys. (not finished yet. Just did the front.)
Edit to add some pics.
Now if I were to be able to export this in the dif format, the lighting would work. Unfortunately, due to the limitations of the .map format, it isn't possible. That's why the whole thing looks dark. DeleDs lights won't work for dts objects eather.
Edit to add one more:
_________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Wed Jan 02, 2008 12:18 am Post subject: |
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Great work Trucker! That's looking fantastic, indeed |
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Wed Jan 02, 2008 9:16 am Post subject: |
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Yes, he's right. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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