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case_ncty DeleD PRO user
Joined: 20 Jan 2008 Posts: 50
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Posted: Thu Jan 24, 2008 6:20 pm Post subject: about texture resising |
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(i know i have a lot of requests just keep them if you think there's something to gain from them)
actualy in the uv editor when we scale something we scale it in all direction by moving the mouse, to have a precise placement it's not really acurate
can we have the option to resize by draging the botom-right corner so we can place the top right corner of the face where we wan't on the texture to start and scale it more precisely ?
EDIT
well a night sleeping is good for reflexion
i guess this won't be easy to implement as is because faces are not squares i mean there's not alway a top lef vertice
we really need to have a way to fit our textures the way we wan't in a precise way.
maybe a function to scale the texture as it fit x time the with of the texture same for the height so we can fit the edges of the texture right on the edges of the face.
we also need to have the scale ratio in the object inspector when we select a polygon as we can use it for different objects made later to match the exact size of the texture.
actualy it's too tricky to match textures size.
Last edited by case_ncty on Fri Jan 25, 2008 9:37 am; edited 1 time in total |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu Jan 24, 2008 6:28 pm Post subject: |
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You can do this with the UV editor. _________________ Behold! The DeleD Wiki! Please help us expanding it
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case_ncty DeleD PRO user
Joined: 20 Jan 2008 Posts: 50
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Posted: Thu Jan 24, 2008 6:39 pm Post subject: |
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how ?
or maybe i miss something... |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu Jan 24, 2008 6:50 pm Post subject: |
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Well disregard that, I didn't read your post properly. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Coty Member
Joined: 20 Mar 2007 Posts: 30
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Posted: Fri Jan 25, 2008 10:43 am Post subject: |
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Perhaps a radio button in the scale properties to keep the x and y the same ratio. I've wanted this also. When you move the mouse with that button on, the x and y, or u and v will scale the same proportions in both, or all directions. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Jan 25, 2008 11:52 am Post subject: |
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You just need to hold CTRL for that, it's the same as with objects or any other primitives. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Coty Member
Joined: 20 Mar 2007 Posts: 30
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Posted: Sat Jan 26, 2008 5:25 am Post subject: |
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Cool! Thanks man, I didn't see that one in the docs. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Jan 26, 2008 2:25 pm Post subject: |
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Well, it's clearly documented in the Wiki... (ok, so I secretly just added it ... this is the exact reason the Wiki exists, we need to work towards better documentation...). |
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