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tatts DeleD PRO user
Joined: 21 Dec 2006 Posts: 94
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Posted: Fri Feb 29, 2008 7:26 am Post subject: Plaza |
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this is a plaza that I have been working on, so far ir is a single object with 2333 poly's still not complete though. still have to do the textures for the windows, doors, ect ....
the only downfall I see for me so far is the fact that I like the way darklights add it's shadows and lighting over any other program that I've tried so far. Problem is, I have absolutely no idea how the get darklights to map through transparent textures like deled does. But anyway here what i have so far.
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Fri Feb 29, 2008 8:51 am Post subject: |
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The first screen looks a bit strange, maybe you should edit the UVs there properly and the blue texture looks a way too unralistic. The Scene looks quite good, it's big, i like that. |
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Fri Feb 29, 2008 12:14 pm Post subject: |
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I think the blue roof has a too strong coloure.
You should make it a bit more gray, so it better fits into the scene. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Feb 29, 2008 12:22 pm Post subject: |
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Very nice _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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tatts DeleD PRO user
Joined: 21 Dec 2006 Posts: 94
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Posted: Fri Feb 29, 2008 1:21 pm Post subject: |
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actually there is nothing wrong with the uv's in the first shot perhaps it is how i took the screen shot. the blue roof is actually a clip from a pic that I took from the actual building. this building and the two others that I have in my sharing pics post are actual buildings from around the neighborhood.
anyway will have more pics later. |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Fri Feb 29, 2008 1:53 pm Post subject: |
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Yeah it looks cool _________________
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tatts DeleD PRO user
Joined: 21 Dec 2006 Posts: 94
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Posted: Fri Feb 29, 2008 2:58 pm Post subject: |
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I thought i'd share just a couple pics of the actual complex.
Mind ya there are still things that I have to finish with my model such as window textures, store front signs, heating and air condition units for the roof and so on, just mainly little stuff that can be added in over time |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Fri Feb 29, 2008 3:13 pm Post subject: |
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That's pretty damn close, I like it ! |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Feb 29, 2008 3:25 pm Post subject: |
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We've got your coordinates, now we can hunt you down _________________ Behold! The DeleD Wiki! Please help us expanding it
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Fri Feb 29, 2008 4:38 pm Post subject: |
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Mr.Fletcher wrote: |
We've got your coordinates, now we can hunt you down |
LOL Very nice models, tatts ... |
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tatts DeleD PRO user
Joined: 21 Dec 2006 Posts: 94
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Posted: Fri Feb 29, 2008 6:03 pm Post subject: |
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We've got your coordinates, now we can hunt you down
Lol that's ok let them find me, It would be good for the tattoo business
thanks again for the compliments |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Feb 29, 2008 6:31 pm Post subject: |
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I like it, but to make it a single object is a bad move. Every frame you have to do a polygon collision test against every polygon in the model, since it isn't broken up into smaller objects.
I want to see where this goes. Finish those signs! I love urban models like this. |
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tatts DeleD PRO user
Joined: 21 Dec 2006 Posts: 94
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Posted: Fri Feb 29, 2008 10:04 pm Post subject: |
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I've always been under the assumption that it is better to have models that are of one object rather than made up of multiple objects.
I was hoping to eventually use these models to create a small town or city somewhat like the GTA series. But truthfully I don't even know how many poly's is considered to be to much for a single game model such as a building. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Feb 29, 2008 10:51 pm Post subject: |
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tatts wrote: |
I was hoping to eventually use these models to create a small town or city somewhat like the GTA series. But truthfully I don't even know how many poly's is considered to be to much for a single game model such as a building. |
Because that number doesn't exist. It's up to you to decide, and also your tools and engine.
Only merge things that make sense to be merged. Do not merge an entire city. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Mar 01, 2008 2:07 am Post subject: |
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Daark is right. Your buildings are looking great tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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