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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Fri Mar 21, 2008 10:57 am Post subject: More terrain features :D |
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Now that there is a vertex magnet, there should be a way to magnet multiple verts
Also, TEXTURE SPLATTING would be awesome ! that way it would really have terrain editing options. also, unlike other terrain editors, it would be possible to use terrain slatting on regular meshes like buildings, it would probably own any level editor out there !
That way for instance you could use the mud texture from the terrain and splat some mud on the building walls, also, that would pretty much give a way to paint your textures on the meshes instead of using UV unwrap..
I think I just went too far and there's no way for that thing to be implemented |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Mar 21, 2008 3:15 pm Post subject: Re: More terrain features :D |
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Adar wrote: |
Now that there is a vertex magnet, there should be a way to magnet multiple verts |
Yes and also it should not be vertex based, i.e. clicking somewhere on a model sets the focus point and based on that point you can use the magnet tool just like with vertices, without having to click on a vertex the entire time. _________________ Behold! The DeleD Wiki! Please help us expanding it
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Fri Mar 21, 2008 3:43 pm Post subject: Re: More terrain features :D |
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Mr.Fletcher wrote: |
Adar wrote: |
Now that there is a vertex magnet, there should be a way to magnet multiple verts |
Yes and also it should not be vertex based, i.e. clicking somewhere on a model sets the focus point and based on that point you can use the magnet tool just like with vertices, without having to click on a vertex the entire time. |
...THAT...Would be awesome, I also love the Adar's idea _________________
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Fri Mar 21, 2008 8:09 pm Post subject: Re: More terrain features :D |
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Mr.Fletcher wrote: |
Adar wrote: |
Now that there is a vertex magnet, there should be a way to magnet multiple verts |
Yes and also it should not be vertex based, i.e. clicking somewhere on a model sets the focus point and based on that point you can use the magnet tool just like with vertices, without having to click on a vertex the entire time. |
I'd second that. |
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