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moogle Member
Joined: 28 Dec 2004 Posts: 6
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Posted: Tue Dec 28, 2004 12:12 pm Post subject: a big pack if texture |
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hi everybody ,first forgive me for my bad english because i'm french.I've been used deled for three monts now and i managed to mod very beautyfull things.
But i try to do a very big texture packs (about 500 jpg image) and when i try to put its on the deled default texture pack,at about 350-400 images the editor begin to be very slow and then crash, so i suppose that it is not possible to have such a big texture pack in deled ?
i hope the next version make the object texturing easyer i trust in you i know you never sleep ! _________________ www.whitechaos.tk |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Dec 28, 2004 12:35 pm Post subject: |
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Hi there Moogle and welcome to the DeleD community!
Indeed, the Texturepack Manager and DeleD in general have not been optimized for such large texturepacks. The idea behind a texturepack is that it is supposed to be a small set of textures (<50 textures or something) with which you create your entire level. All textures in the texturepack are uploaded to the graphics card. You can imagine what happens when you upload 500+ images. It's probably just too much to manage with the amount of memory available.
The next version (0.91) will not have texturepacks/texturepack manager anymore as everything will be replaced by materials. DeleD will include a Material Editor with which you can manage your materials. Still, you should not have like 500+ materials in your scene anyway, if you don't need all of them that is.
Btw, you've made very beautiful things? I'm sure there are lots of people here who would like to take a look! Can you post a few pics? |
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moogle Member
Joined: 28 Dec 2004 Posts: 6
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Posted: Tue Dec 28, 2004 7:45 pm Post subject: |
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ok i understand why it had crashed now !
when i read the next release's feature, i lake of patience
i've also saw another probleme with texture : when you begin to mod something you have to add the texture you want to use before, because once the map is save you can't use the textures you add after
here is some screenshots of my church , but i can texture it for the moment
_________________ www.whitechaos.tk
Last edited by moogle on Sat Jan 01, 2005 9:36 pm; edited 1 time in total |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Dec 28, 2004 8:01 pm Post subject: |
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moogle wrote: |
i've also saw another probleme with texture : when you begin to mod something you have to add the texture you want to use before, because once the map is save you can't use the textures you add after
here is some screenshots of my church , but i can texture it for the moment
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Yes, you are correct. To be more exact: when starting a new level, you choose a texturepack. DeleD then converts that texturepack to materials, which you then use while modeling. When saving, those materials are saved to the file and you can't really add new textures anymore. This isn't entirely true, however, because you can always open the DMF file with Notepad and add new materials by hand. Just take a look at the fileformat in the Help to see how it can be done.
Anyway, the Material Editor will solve all these problems. It's well on its way!
Edit: cool church btw!
Last edited by Jeroen on Sat Jan 01, 2005 11:56 pm; edited 1 time in total |
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moogle Member
Joined: 28 Dec 2004 Posts: 6
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Posted: Sat Jan 01, 2005 4:47 pm Post subject: |
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ok thank you for the tip and good luck _________________ www.whitechaos.tk |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Jan 09, 2005 1:37 am Post subject: |
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Just spotted the church,cool hope to see some more pics
dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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dirkk Member
Joined: 09 Aug 2004 Posts: 238 Location: Germany
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Posted: Mon Jan 10, 2005 8:39 pm Post subject: |
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nice work, moogle! |
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