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UV Editor - scaling only wanted polygons doesn't work?

 
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Fri Feb 15, 2008 2:45 pm    Post subject: UV Editor - scaling only wanted polygons doesn't work? Reply with quote

I got slightly mixed up.. every time I try to select specific polygons on a mesh to scale in the UV editor it selects other polygons on the mesh as well and scales them too... in the UV editor I can see the polygons I selected and other polygons as well, why does it select all instead of the ones I chose?
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Fri Feb 15, 2008 7:55 pm    Post subject: Reply with quote

I am not too sure if I'm understanding your problem right, but perhaps multiple faces share the same UV coordinates, so you select multiple mappings at the same time in the UV editor?

Does selecting a single face in the 3D view, then moving it in the UV editor help (so no selecting anything in the UV editor)?

What usually works nicely is to temporarily assign a different material to all the faces you are not working on, disentangling them one by one.
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Fri Feb 15, 2008 9:47 pm    Post subject: Reply with quote

Paul-Jan wrote:
I am not too sure if I'm understanding your problem right, but perhaps multiple faces share the same UV coordinates, so you select multiple mappings at the same time in the UV editor?

Does selecting a single face in the 3D view, then moving it in the UV editor help (so no selecting anything in the UV editor)?

What usually works nicely is to temporarily assign a different material to all the faces you are not working on, disentangling them one by one.

What I'm doing now is extracting the faces, then I texture them and I merge them to the original object once I'm done.. works but kind of silly Razz
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