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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Sat Mar 22, 2008 3:07 pm Post subject: tutorial request - terrain with Deled |
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I have a request for a tut on how to make terrain with deled because i was told you can and i need some terrain made for my game, so yeah it would be greatly appreciated if someone could give me some idea,
-thanks |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sat Mar 22, 2008 3:36 pm Post subject: |
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it depends on what kind of terrain you want... _________________ Chickens RULE | www.elementrix.nl |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sat Mar 22, 2008 4:11 pm Post subject: |
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The most simple kind of terrain is just a set of polygons which of course can be done with DeleD. Just create a large grid (with 10x10 at least) and move the vertices up and down with the magnet tool. _________________ Behold! The DeleD Wiki! Please help us expanding it
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Sun Mar 23, 2008 5:11 pm Post subject: |
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Im looking for just your normal mmorpg terrain... flat with some hills every so often and some nice grass textures...not sure how to describe it to much...but yeah i tried the magnet tool but it doesnt seem to make nice hills b/c you can select multiple vertices |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Mar 23, 2008 5:21 pm Post subject: |
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Usually the terrain of a MMORPG is not saved as polygons but as some kind of heightmap which stores the height of the corresponding vertices. With that information, you can add some level of detail (LOD) algorithms. If you saved the terrain as polygons and displayed it like that, it would be way too many polygons with a detailed terrain.
You can, of course, build that terrain in DeleD and render it like your other maps if it's just a small part of the map. _________________ Behold! The DeleD Wiki! Please help us expanding it
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Mar 23, 2008 5:36 pm Post subject: |
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Terrain in DeleD can be done.
The mountain in the background is simply a 26 sided cylendar with 6 segments.
DeleD shot
It can be done. Aside from the mountain, the waterfall was also made in deled, as was the house. The base terrain was made in engine using a heightmap made in Paint shop pro. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Mar 23, 2008 6:28 pm Post subject: |
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Just make a big grid, like 10x10 and use the magnet tool, then use the smooth tool. This is what can be achieved. I made this in 2 minutes with the default DeleD grass texture, and a water plane.
_________________
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Mon Mar 24, 2008 1:30 am Post subject: |
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Thanks guys! I get it now and can make my own terrain, ...using the smooth tool is key! Thanks so much! *high five*
-meinen |
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espritcool Member
Joined: 02 Aug 2006 Posts: 91
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Mar 25, 2008 4:07 pm Post subject: |
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MeinenM wrote: |
Thanks guys! I get it now and can make my own terrain, ...using the smooth tool is key! Thanks so much! *high five*
-meinen |
but be carefull, smooth ussually creates alot of poly's... _________________ Chickens RULE | www.elementrix.nl |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Wed Mar 26, 2008 1:14 am Post subject: |
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looks like a great tutorial...too bad I cant read half of it
elementrix wrote: |
MeinenM wrote: |
Thanks guys! I get it now and can make my own terrain, ...using the smooth tool is key! Thanks so much! *high five*
-meinen |
but be carefull, smooth ussually creates alot of poly's... |
Yeah I will, and can you give me an average amount of polygons in a terrain? |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Wed Mar 26, 2008 4:48 pm Post subject: |
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MeinenM wrote: |
Yeah I will, and can you give me an average amount of polygons in a terrain? |
Check it in the Scene Panel. |
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Wed Mar 26, 2008 7:45 pm Post subject: |
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Also, the average amount of polys depends on the scale and detail of your terrain, so you should limit the proper amount of polys to your needs. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Mar 26, 2008 8:10 pm Post subject: |
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Tincho07 wrote: |
Also, the average amount of polys depends on the scale and detail of your terrain, so you should limit the proper amount of polys to your needs. |
and It depends on what kind of customers for your game your looking at, the higher the polycount the faster the computers need to be.
Let's say: just keep it as low as possible without losing the quality you want. _________________ Chickens RULE | www.elementrix.nl |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Thu Mar 27, 2008 9:39 pm Post subject: |
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sure sounds good! |
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