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Get your Free Nova model

 
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Scarlet_FX
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Joined: 08 Dec 2007
Posts: 7

PostPosted: Sat Feb 16, 2008 6:56 pm    Post subject: Get your Free Nova model Reply with quote

It took me a while, but the site is done and the model is available for download. The UV mapping is almost done, which means she'll have some hi-res textures soon.

She can be used in a commercial game but cannot be resold or re-distributed, if you want to share link back to the site please.

I'm planning on turning her into a low res Victoria.

You can get her here: http://www.bleedme.com
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sat Feb 16, 2008 6:57 pm    Post subject: Reply with quote

Cool. I like these so I can model around them, using them as guides.
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mappy
DeleD PRO user


Joined: 18 Aug 2005
Posts: 340
Location: France

PostPosted: Sun Feb 17, 2008 10:18 am    Post subject: Reply with quote

Thanks, she's realy well done.
I keep her for futur character modeling reference.
So far my heads always use way too much polys, yours (hers) is really perfect.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Feb 17, 2008 2:49 pm    Post subject: Reply with quote

Cool. Something to teach me. Smile
Thankyou.
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Some day I will grow up and be a real modeler.
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sun Feb 17, 2008 3:06 pm    Post subject: Reply with quote

Many thanks Very Happy .

Dave
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Scarlet_FX
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Joined: 08 Dec 2007
Posts: 7

PostPosted: Wed Mar 05, 2008 8:52 pm    Post subject: Reply with quote

more free stuff ...



http://www.bleedme.com

... and even more on the way!!
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Mar 05, 2008 9:44 pm    Post subject: Reply with quote

Awesome, I've bookmarked both your site and your blog. I've been checking your site every once in awhile for updates.
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Mar 05, 2008 10:33 pm    Post subject: Reply with quote

Hey thanks, those are nice !
I'm using them as guides in my scenes so I won't get out of proportion.. they're nice to look at and give a nice idea of the lighting in the scene over humanoid models Razz
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Scarlet_FX
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Joined: 08 Dec 2007
Posts: 7

PostPosted: Sun Mar 09, 2008 11:21 am    Post subject: Reply with quote

quick note:

We changed the blog site. that Google blog thing is bugged to hell. So we're using Wordpress now. We haven't encountered any bugs thus far and its much prettier.

http://tgt3d.wordpress.com/

excuse the inconvenience.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Mar 09, 2008 11:29 am    Post subject: Reply with quote

Are you referring to blogger? I just started one and haven't seen any bugs in it?

I checked out both these models again in DeleD. Why do you tilt the arms forward? Was expecting to see them straight out (isn't that the normal base pose?) Just wondering.
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Scarlet_FX
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Joined: 08 Dec 2007
Posts: 7

PostPosted: Sun Mar 09, 2008 8:48 pm    Post subject: Reply with quote

Quote:
Are you referring to blogger? I just started one and haven't seen any bugs in it?


It refused to work all of Saturday and it crashed while updating content.

Quote:
Why do you tilt the arms forward? Was expecting to see them straight out (isn't that the normal base pose?)


Force of habit, thats how they were done upon first learning. They will be straightened out soon, if its a prob.

In the meantime I've added a new head to the male model. I think it looks better (Available for download). I'm trying to get the models as pro as possible before I start doing the accessories and textures.
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