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Scarlet_FX Member
Joined: 08 Dec 2007 Posts: 7
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Posted: Sat Feb 16, 2008 6:56 pm Post subject: Get your Free Nova model |
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It took me a while, but the site is done and the model is available for download. The UV mapping is almost done, which means she'll have some hi-res textures soon.
She can be used in a commercial game but cannot be resold or re-distributed, if you want to share link back to the site please.
I'm planning on turning her into a low res Victoria.
You can get her here: http://www.bleedme.com |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Feb 16, 2008 6:57 pm Post subject: |
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Cool. I like these so I can model around them, using them as guides. |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Sun Feb 17, 2008 10:18 am Post subject: |
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Thanks, she's realy well done.
I keep her for futur character modeling reference.
So far my heads always use way too much polys, yours (hers) is really perfect. _________________ OL. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Feb 17, 2008 2:49 pm Post subject: |
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Cool. Something to teach me.
Thankyou. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Sun Feb 17, 2008 3:06 pm Post subject: |
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Many thanks .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Scarlet_FX Member
Joined: 08 Dec 2007 Posts: 7
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Posted: Wed Mar 05, 2008 8:52 pm Post subject: |
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more free stuff ...
http://www.bleedme.com
... and even more on the way!! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Mar 05, 2008 9:44 pm Post subject: |
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Awesome, I've bookmarked both your site and your blog. I've been checking your site every once in awhile for updates. |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Wed Mar 05, 2008 10:33 pm Post subject: |
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Hey thanks, those are nice !
I'm using them as guides in my scenes so I won't get out of proportion.. they're nice to look at and give a nice idea of the lighting in the scene over humanoid models |
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Scarlet_FX Member
Joined: 08 Dec 2007 Posts: 7
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Posted: Sun Mar 09, 2008 11:21 am Post subject: |
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quick note:
We changed the blog site. that Google blog thing is bugged to hell. So we're using Wordpress now. We haven't encountered any bugs thus far and its much prettier.
http://tgt3d.wordpress.com/
excuse the inconvenience. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Mar 09, 2008 11:29 am Post subject: |
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Are you referring to blogger? I just started one and haven't seen any bugs in it?
I checked out both these models again in DeleD. Why do you tilt the arms forward? Was expecting to see them straight out (isn't that the normal base pose?) Just wondering. |
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Scarlet_FX Member
Joined: 08 Dec 2007 Posts: 7
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Posted: Sun Mar 09, 2008 8:48 pm Post subject: |
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Quote: |
Are you referring to blogger? I just started one and haven't seen any bugs in it? |
It refused to work all of Saturday and it crashed while updating content.
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Why do you tilt the arms forward? Was expecting to see them straight out (isn't that the normal base pose?) |
Force of habit, thats how they were done upon first learning. They will be straightened out soon, if its a prob.
In the meantime I've added a new head to the male model. I think it looks better (Available for download). I'm trying to get the models as pro as possible before I start doing the accessories and textures. |
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