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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Tue Feb 05, 2008 12:41 am Post subject: NeoAxis Game engine |
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Has anyone seen or tried this game engine. looks very nice from the demo and indy license seems good value A lot of Ogre based engines seem to be appearing |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Tue Feb 05, 2008 1:58 pm Post subject: |
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Looks interesting...their editor is strangely familiar to multiverse's (its running with Axiom, a port of ogre), although Im betting it's a bit more feature oriented (I saw...terrain holes!)
Anyways, the OGRE engine is a nice little rendering engine, it's cool someone came around and built a fully featured game engine around it. |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Tue Feb 05, 2008 2:23 pm Post subject: |
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Starnick wrote: |
Anyways, the OGRE engine is a nice little rendering engine, it's cool someone came around and built a fully featured game engine around it. |
Yes, Ogre alone is just a "rendering" engine that's the reason i've never found any use for it, ogre is messy and has a strange license type (if you're planning to go commercial...). But it's pretty stable, but i am more the irrlicht fan (clean, small, stable, easy to modify). I've tested NeoAxis before and i was impressed too, but actually it is not that user-friendly: The SDK is shipped with a huge ammount of demo content and media that you have basically the first job when you want to start a project: cleaning up the mess! However, they GUI System is interesting - and the DeleD OGRE Exporter works fine with NeoAxis (but you have to manually edit the material files) or more simple: write a batch. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Feb 05, 2008 10:35 pm Post subject: |
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There have been others based on Ogre. Most notable is probably Multiverse.net, which wraps Java around Ogre3D. |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Wed Feb 06, 2008 12:57 am Post subject: |
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Axiom really , as the client is in C#. Though I saw these guys also have a client-server network framework, though I doubt it can be as largescale as multiverse (kind of like an OGRE3D Torque). They do have a lot of fancy stuff that MV doesn't have yet.... makes me envious (terrain holes!) |
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louis Member
Joined: 25 Mar 2005 Posts: 53
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Posted: Sat Mar 01, 2008 1:38 am Post subject: |
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And of course there's BLINK3D.
Ogre, Ageia, OpenAL, Javascript API .. but best of all - web delivered and
no need to be able to program.
Standard, Lite and the FREE UltraLite version - completely open licence...
etc..etc..etc..
www.pelicancrossing.com
Version 2.0 due out shortly. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Mar 01, 2008 2:10 am Post subject: |
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Blink3d is a great engine. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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