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NeoAxis Game engine

 
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fik
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Joined: 11 Oct 2006
Posts: 303

PostPosted: Tue Feb 05, 2008 12:41 am    Post subject: NeoAxis Game engine Reply with quote

Has anyone seen or tried this game engine. looks very nice from the demo and indy license seems good value Smile A lot of Ogre based engines seem to be appearing Very Happy
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Grandmaster B
DeleD PRO user


Joined: 03 Jul 2007
Posts: 218

PostPosted: Tue Feb 05, 2008 1:57 pm    Post subject: Reply with quote

I've seen it and was impressed to. But you need to program in C# right?

Do you know the C4 Engine?
http://www.terathon.com/c4engine/index.php
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue Feb 05, 2008 1:58 pm    Post subject: Reply with quote

Looks interesting...their editor is strangely familiar to multiverse's Very Happy (its running with Axiom, a port of ogre), although Im betting it's a bit more feature oriented (I saw...terrain holes!)

Anyways, the OGRE engine is a nice little rendering engine, it's cool someone came around and built a fully featured game engine around it.
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Nocturn
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Joined: 08 Aug 2004
Posts: 635

PostPosted: Tue Feb 05, 2008 2:23 pm    Post subject: Reply with quote

Starnick wrote:
Anyways, the OGRE engine is a nice little rendering engine, it's cool someone came around and built a fully featured game engine around it.


Yes, Ogre alone is just a "rendering" engine that's the reason i've never found any use for it, ogre is messy and has a strange license type (if you're planning to go commercial...). But it's pretty stable, but i am more the irrlicht fan (clean, small, stable, easy to modify). I've tested NeoAxis before and i was impressed too, but actually it is not that user-friendly: The SDK is shipped with a huge ammount of demo content and media that you have basically the first job when you want to start a project: cleaning up the mess! However, they GUI System is interesting - and the DeleD OGRE Exporter works fine with NeoAxis (but you have to manually edit the material files) or more simple: write a batch.
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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Tue Feb 05, 2008 10:35 pm    Post subject: Reply with quote

There have been others based on Ogre. Most notable is probably Multiverse.net, which wraps Java around Ogre3D.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Wed Feb 06, 2008 12:57 am    Post subject: Reply with quote

Axiom really Razz, as the client is in C#. Though I saw these guys also have a client-server network framework, though I doubt it can be as largescale as multiverse (kind of like an OGRE3D Torque). They do have a lot of fancy stuff that MV doesn't have yet.... makes me envious Smile (terrain holes!)
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louis
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Joined: 25 Mar 2005
Posts: 53

PostPosted: Sat Mar 01, 2008 1:38 am    Post subject: Reply with quote

And of course there's BLINK3D.
Ogre, Ageia, OpenAL, Javascript API .. but best of all - web delivered and
no need to be able to program.

Standard, Lite and the FREE UltraLite version - completely open licence...
etc..etc..etc..

www.pelicancrossing.com

Version 2.0 due out shortly. Very Happy
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Mar 01, 2008 2:10 am    Post subject: Reply with quote

Blink3d is a great engine.
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