View previous topic :: View next topic |
Author |
Message |
WhiteWing DeleD PRO user
Joined: 26 Sep 2007 Posts: 120 Location: Sweden
|
Posted: Mon Feb 18, 2008 3:30 am Post subject: Prison Cell Block |
|
|
Prison cell block for the most violent inmate's.
More detail's will be added on the cell door's.
(Anyone know how to do cell door "windows" with lots of circle holes in, is there an easy way,
or do I have to sit and subtract cylinders 1 by 1 in to a plate the size I want the window?)
And maybe something more then a bed and wc will be added in the cell's.
(Will do some investigation of what the inmates on high security state prison have in there cell.)
(If anyone know or have some tips thay are very appreciated.)
There will allso be some other textures on the final project.
Last edited by WhiteWing on Fri Mar 14, 2008 3:58 pm; edited 4 times in total |
|
Back to top |
|
|
Coty Member
Joined: 20 Mar 2007 Posts: 30
|
Posted: Mon Feb 18, 2008 6:12 am Post subject: |
|
|
You should be able to use a texture with an alpha of holes for windows. That would really reduce the poly count a lot.
The frames for the doors and the rails for the rail post probably should be about twice that thin, to look like a 1x4 instead looking like a 2x4 from here. IMO they would not look as blocky if they were thinner, more natural. Give them a wood texture. I believe the handrails for a prison would be a round metal style instead of wood.
Perhaps use a concrete block texture for the walls with steel floors.
The lights might look better if you made them more of a rectangle base instead of that angled base, like a florescent light. They just don't look natural to me. |
|
Back to top |
|
|
Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
|
Posted: Mon Feb 18, 2008 12:26 pm Post subject: |
|
|
Yes to what Coty said. Also, are the black stains on the rails intended? If not, you should avoid Z-Fighting by making the vertical rods thinner for example. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
|
Back to top |
|
|
Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
|
Posted: Mon Feb 18, 2008 1:42 pm Post subject: |
|
|
I like your work White Wing, it's simple but looks very good, even without textures |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Mon Feb 18, 2008 2:55 pm Post subject: |
|
|
You've made a great start there.
The rails look correct in size for a max security prison. The depth of the scene is too short tho. Most cel blocks are quite long and have cells on both sides. The doorways would eather be wired glass, (that glass that looks like it has chicken wire embedded in it) and a meta door with a window, or Just round bars close together.
The walls and floors would be plain cement, and the rails and bars would be metal (silver) colored.
Looks great tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Mon Feb 18, 2008 3:09 pm Post subject: |
|
|
Gee trucker... you really seem to know what you're talking about. How come?
Nice scene btw. |
|
Back to top |
|
|
elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
|
Posted: Mon Feb 18, 2008 3:26 pm Post subject: |
|
|
Jeroen wrote: |
Gee trucker... you really seem to know what you're talking about. How come?
Nice scene btw. |
looks like trucker knows quite alot of prisons, maybe some reallife experience ?
I only like the geometry of the scene, but try to use some texture and not colors _________________ Chickens RULE | www.elementrix.nl |
|
Back to top |
|
|
WhiteWing DeleD PRO user
Joined: 26 Sep 2007 Posts: 120 Location: Sweden
|
Posted: Mon Feb 18, 2008 4:11 pm Post subject: |
|
|
Reference
Thanks everyone for the commentarys.
Coty wrote: |
You should be able to use a texture with an alpha of holes for windows. That would really reduce the poly count a lot.
The frames for the doors and the rails for the rail post probably should be about twice that thin, to look like a 1x4 instead looking like a 2x4 from here. IMO they would not look as blocky if they were thinner, more natural. Give them a wood texture. I believe the handrails for a prison would be a round metal style instead of wood.
Perhaps use a concrete block texture for the walls with steel floors.
The lights might look better if you made them more of a rectangle base instead of that angled base, like a florescent light. They just don't look natural to me. |
I will try smaller rail, not sure it will look very good tho but I'll give it a try
The doors I think I will keep the size thay are now ( but I half the width of the 2 center rails )
Mr.Fletcher wrote: |
Yes to what Coty said. Also, are the black stains on the rails intended? If not, you should avoid Z-Fighting by making the vertical rods thinner for example. |
The black stains was intended, I will remove them, look like shit
trucker2000 wrote: |
You've made a great start there.
The rails look correct in size for a max security prison. The depth of the scene is too short tho. Most cel blocks are quite long and have cells on both sides. The doorways would eather be wired glass, (that glass that looks like it has chicken wire embedded in it) and a meta door with a window, or Just round bars close together.
The walls and floors would be plain cement, and the rails and bars would be metal (silver) colored.
Looks great tho. |
Thanks trucker!
Yes the cell block will have more depth to it. ( I just need to find a image or video of how it should look from the other side )
This cell blocks do look like this with cell's on only 1 side, as u can see on the screen shots above.
Thay are from the cell block called "The Shoe" at Pelican Bay State Prison.
elementrix wrote: |
I only like the geometry of the scene, but try to use some texture and not colors |
Yes I will use textures, just haven't got any good ones yet |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 18, 2008 4:21 pm Post subject: |
|
|
Whitewing, it's great. But I think you should keep working on it to refine it. Make it look more and more like the reference photos. Don't worry about texture.s You can just use color materials for now. Work on the shapes.
Rotating your cubes so that they look diamond shaped instead of squares is a trick that is used to make bars and railings look more round while still only being cubes. |
|
Back to top |
|
|
granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
|
Posted: Mon Feb 18, 2008 4:27 pm Post subject: |
|
|
Looking good
Quote: |
Rotating your cubes so that they look diamond shaped instead of squares is a trick that is used to make bars and railings look more round |
He is allways telling me off for the same thing .
But i agre with what he said.
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 18, 2008 5:36 pm Post subject: |
|
|
granada wrote: |
Quote: |
Rotating your cubes so that they look diamond shaped instead of squares is a trick that is used to make bars and railings look more round |
He is allways telling me off for the same thing .
But i agre with what he said. |
Yep, and if you set the vertex colors on the right corners to a dark color, you can fake an even rounder look.
There is no reason to subtract that many cylinders from that sheet to try and make those parts of the door. 1 tiny part of your level shouldn't have thousands of time the polygons than the rest of your level, and you are going to get very ugly geometry like that anyways. Even the best CSG tools don't hold up well to doing hundreds of operations on an object like that.
Use a texture with an alpha channel in it. I'll make one for you and post it. |
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Mon Feb 18, 2008 5:51 pm Post subject: |
|
|
Here is a metal hole texture. It contains an alpha channel that has one hole right in the center. You can use 'fit texture to face' and then scale the U and V however many times you want to get the exact number of holes. (200 would give you 2 holes.. etc..)
Use a rectangle for this with 2 sides, and use the same trick on both sides.
|
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Mon Feb 18, 2008 6:14 pm Post subject: |
|
|
Jeroen wrote: |
Gee trucker... you really seem to know what you're talking about. How come?
Nice scene btw. |
Television.
And I modeled a prision ages ago, so had to look up some reference material on it.
hmm...can't find the screens or the model anymore. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
WhiteWing DeleD PRO user
Joined: 26 Sep 2007 Posts: 120 Location: Sweden
|
Posted: Tue Feb 19, 2008 11:48 pm Post subject: |
|
|
Thx for the tip trucker!
The cell doors will look really cool with the cylinder shaped bars.
Not the round holes I wanted from the start but this will be nice too. |
|
Back to top |
|
|
Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
|
Posted: Wed Feb 20, 2008 8:12 am Post subject: |
|
|
Yeah this looks good, now you need good textures |
|
Back to top |
|
|
|