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pwtool Member
Joined: 09 Apr 2008 Posts: 3
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Posted: Wed Apr 09, 2008 9:29 pm Post subject: Material Editor Issue |
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Hello,
Question about the material editor; Easy to use and all that but its only possible to drag one texture at a time into your Deled Categories. This is certainly ok if you have like 10-20 textures. Problem is i have like 800 in each map. Only solution i can come up with right now is to split those maps into more maps containing fewer textures for slightly more control. That is however alot of work and its still a hellish to add them all ;P |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Apr 09, 2008 9:39 pm Post subject: |
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do you want to use all those texture's in one scene ?
you can just drag all the texture's in the windows maps towarts the deled/texture maps. In the material editor you can drag one texture at a time, but why would you want to use 800mb of texture's in one scene?
(if you mean that loading the categories takes a long time with a large amount of textures, then yes the only solution is to make more maps) _________________ Chickens RULE | www.elementrix.nl |
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pwtool Member
Joined: 09 Apr 2008 Posts: 3
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Posted: Wed Apr 09, 2008 9:54 pm Post subject: |
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Do you know how many 64*64 textures in DXT1 you can fit on a high end 640mb card
Jokes aside.
No i probebly wont be using 800 textures in a single scene or level/map. The reason i want this many is becase its handy to have your texture libary at hand. This way i can try numerous of diffrent textures to see how they look and feel before i decide on one.
Loading times are not my major concern thats something i can live with, what bothers me is the fact you can only drag a single texture at a time. No way around this i guess?
I will probebly make some more maps and categorise my textures a bit better. |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Apr 09, 2008 10:15 pm Post subject: |
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pwtool wrote: |
Do you know how many 64*64 textures in DXT1 you can fit on a high end 640mb card
Jokes aside.
No i probebly wont be using 800 textures in a single scene or level/map. The reason i want this many is becase its handy to have your texture libary at hand. This way i can try numerous of diffrent textures to see how they look and feel before i decide on one.
Loading times are not my major concern thats something i can live with, what bothers me is the fact you can only drag a single texture at a time. No way around this i guess?
I will probebly make some more maps and categorise my textures a bit better. |
If that is the case, it's easier to make materials and then swap the textures in those materials as needed, and not have 800 textures loaded in your sidebar.
eg: grass.
You make a material called grass and use whatever. Then when you want to see your other grass options, you slide a new grass texture into layer 1 of the grass material, and it changes instantly.
I used to edit levels in VTM:R with 800 or more textures loaded up, took forever, especially when you needed a texture that was in a different library of 800 textures... _________________
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Wed Apr 09, 2008 10:35 pm Post subject: |
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I've posted a long time ago the same thing about having so much Textures. If you have PRO (or doing it on the default texture libary) you can write a batch which stores all image-filenames into your *.dml file. Thats the only possible way. But beware, the loading times can be extreme long (deactivating the 3d ball and specular reflection increases the speed a bit.) |
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pwtool Member
Joined: 09 Apr 2008 Posts: 3
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Posted: Wed Apr 09, 2008 10:49 pm Post subject: |
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Aight,
Thanks for info guys i will try these approches and see how it goes.
I guess its much of a luxury problem.
Loading.. its great pee, coffee brake. |
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