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Lars Junered DeleD PRO user
Joined: 16 Sep 2006 Posts: 21
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Posted: Wed Sep 17, 2008 4:39 pm Post subject: Wrong texture when export PalmTree.dpf to .x format |
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Wrong texture when export PalmTree.dpf to .x format???
Can't understand why because this texture exist in DeleD Pro 1.73 Texture\Nature - palmsĂșnday and palmtrunk (.tga).
Anyone have a clue? _________________ Fingal |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Sep 18, 2008 7:39 am Post subject: |
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I'm sorry, I want to help you out, but I don't quite understand what you mean when you say "wrong texture".
1. Does the wrong texture show up in your target application?
2. Does the target application complain about a "wrong texture format"?
3. Does the exporter itself show an error message? If so, what is the exact text of the error, because I am pretty sure it never says "wrong texture"?
If (2) is your problem, then what is the application you are trying to load the file into? There are a lot of applications out there that don't support .tga files.
If you could provide a little bit more info on your problem, that would be great... I'm sure we can work this out! |
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Lars Junered DeleD PRO user
Joined: 16 Sep 2006 Posts: 21
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Posted: Sun Sep 28, 2008 10:37 am Post subject: Sorry |
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Hello!
I'm sure that It don't work when looking on the .x file with DirectXViewer.
Now it works! I could load it into my application.
But I must fix the alpha channel so it looks nicer.
???
Sorry... _________________ Fingal |
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