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Fantasy of Thona
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Tue Oct 07, 2008 10:22 am    Post subject: Fantasy of Thona Reply with quote

Hi have been working a while on this,
but im finaly ready to show the world the following things.






The Credits of the textures go to Elementrix.Im allowed to use it.

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At the Off-Topic page i have a other post with a lot of information about the project fantasy of toon.
Link: http://www.delgine.com/forum/viewtopic.php?t=3428


Last edited by stressless on Mon Nov 10, 2008 10:19 am; edited 1 time in total
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Oct 07, 2008 11:49 am    Post subject: Reply with quote

You seem to have no sources for those lights, and it looks like you just threw them around to try and get some shading. The trees are lit from the ground, and not the sky?

Some tips that work for DeleD LITE to make nice outdoor lighting.

1) Make a light that is color 255,255,192. Set the intensity to 200ish and place it in one corner of your skybox, at the top. Set all the light's Attenuation properties to 0, and set the falloff a high (999999) number. This will be your sun/ key light, and will cast the proper shadows on the ground.

2) Place a light blueish/green light in the exact opposite corner and do the same thing, but turn off casting shadows, and set the intensity really low, like 25-50. This is your fill light.

3) Don't ever light your skybox. It makes ugly corners, and the skybox isn't really part of your scene. Either set the material to not be lightmapped or receive shadows (if LITE allows this), or fix it afterwards by re-applying the sky texture to the box, to remove the lightmaps. You can even use lightmap selection to light everything but your skybox.
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Tue Oct 07, 2008 11:51 am    Post subject: Reply with quote

ok thanks, as soon im home i will try that.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Oct 07, 2008 12:54 pm    Post subject: Reply with quote

This looks very warm and sweet. Very Happy I recognize the hand of Elementrix in here. Looks good!
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Tue Oct 07, 2008 4:23 pm    Post subject: Reply with quote

Thanks to Elementrix i found DeleD.
And i was in love with the Elementrix style ( new style ) as soon i saw it.
But im going back to work, and that light thing Daaark...
It doesnt work??
my scene just turns black, with no lights?....

Anyway, when i import them into Realm Crafter, the lightmaps are not being used... Realm Crafter used his own lightmap....
One of the many many reasons i whant to change to a other Engine..
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Oct 07, 2008 9:31 pm    Post subject: Reply with quote

Your light has to be inside your skybox, and turn the attenuation down to 0 and the range up to as high a number as you can set. Follow my instructions carefully. Laughing

Someone else was posting Realmcrafter images here and they had their lighting. It was a very nice project, and they just disapeared. Probably because they realized the lack of viability when it comes tor running MMOs, without millions of dollars.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Oct 07, 2008 10:19 pm    Post subject: Reply with quote

I like. This looks really good. Jeroen said it best.
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stressless
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Posts: 288
Location: Netherlands, The

PostPosted: Wed Oct 08, 2008 6:50 am    Post subject: Reply with quote

ok i will try again then Wink
and im going to use Multiverse instead of Realm Crafter....
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[K]hajit
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Joined: 14 Aug 2008
Posts: 209
Location: The Netherlands

PostPosted: Mon Oct 13, 2008 9:27 am    Post subject: Reply with quote

how did you made those walking pads and arent these trees bit high poly xD
love the style Smile
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Mon Oct 13, 2008 9:30 am    Post subject: Reply with quote

Quote:
Posted: Mon Oct 13, 2008 9:27 am Post subject:
how did you made those walking pads and arent these trees bit high poly xD
love the style


Well, the trees are around the 300 poly.
And the walking pads are very simpel.
The hole ground is one texture! the texture is made with for example mspaint, and your done! use the texture as your ground, and build your zone above it... thats all...
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Mon Oct 13, 2008 9:30 am    Post subject: Reply with quote

I guess it's an UV Map, look at the resolution of the texture. Very blurry. Nontheless, it has style.
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[K]hajit
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Joined: 14 Aug 2008
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PostPosted: Mon Oct 13, 2008 7:55 pm    Post subject: Reply with quote

that makes sense but why you dont just model the tree and use a rectangle + texture for the leaves is far more low poly
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Oct 13, 2008 7:57 pm    Post subject: Reply with quote

I think because he doesn't own RCpro so you can't use alpha channels in your textures and so you can't make it invisible around the leaves.
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Tue Oct 14, 2008 7:24 am    Post subject: Reply with quote

i indeed do not own DeleD pro.
Im working with Light... But, the the name: Fantasy of toon...
It has to have some kind of toon effect into it too.
So thats one of the reasons i made the trees like that..
And 300 polys isnt high poly.. I still think its a normal poly amount...
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[K]hajit
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Joined: 14 Aug 2008
Posts: 209
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PostPosted: Tue Oct 14, 2008 3:04 pm    Post subject: Reply with quote

300 isnt much but if you gonna make a whole forest it will raise fast cuz it needs alot of trees
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