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Why there is no "CSM Exporter Plugin"?

 
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sammy
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Joined: 03 Feb 2006
Posts: 60

PostPosted: Mon Oct 06, 2008 5:40 am    Post subject: Why there is no "CSM Exporter Plugin"? Reply with quote

Hi all,

Why there is no "CSM Exporter Plugin" so that DeleD could replace old CSM tool?

Thanks in advance
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3064
Location: Lage Zwaluwe

PostPosted: Wed Oct 08, 2008 11:30 am    Post subject: Reply with quote

Moved your request to the plugin section.

The reason is simply that nobody has written one yet, so I heartily support your open invitation to the developers out there. Very Happy

Out of curiosity (and to extra motivate potential developers), what engine / application do you want to export to, that requires the .CSM format?
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sammy
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Joined: 03 Feb 2006
Posts: 60

PostPosted: Thu Oct 09, 2008 1:26 am    Post subject: Reply with quote

Hi Paul-Jan,

In CShop, there is Blitz3D and DBpro code for loading the level.
You could find them in "tutorials" folder in demo: loadcsm.bb and loadx.bb
If there are similar blitz3D codes for reading DeleD .dxs and retrieving entity properties (eg. light position, pivot position, user-defined properties, etc.) , there is no need to write CSM plug-in.

Thanks in advance
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3064
Location: Lage Zwaluwe

PostPosted: Thu Oct 09, 2008 8:43 am    Post subject: Reply with quote

To suggest an alternative route, it seems the native Blitz3D format supports "custom properties" as well, so perhaps the existing B3D exporter could be enriched with such functionality. Someone could then write some example code to read this stuff out using the KeyValue$() function.

As DeleD itself doesn't have "pivot positions" (yet), I am pretty sure you can forget about those (although the plugin could store geometry center as a fake pivot point, perhaps corrected by some manual offset in a custom property).

While DXS is great for our purposes (intermediate format for read/write usage in our 3D modeler), I wouldn't advise using it as a final format in any application, so I wouldn't advise loading .DXS files directly into BB.
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