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Badly made beast- help?

 
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MeinenM
DeleD PRO user


Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Thu Oct 09, 2008 11:37 pm    Post subject: Badly made beast- help? Reply with quote




There is some beasy guy i tried to make based on this video:
http://ca.youtube.com/watch?v=JT2vgzwG4e4
I need some help on some techniques to make these guys better. Like how did the guy in the video do it?

And yes, i know i screwed up the eyes and made my own and i know i had no clue what i was doing if your wondering
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Thu Oct 09, 2008 11:59 pm    Post subject: Reply with quote

Smoothing is your friend, although you achieved a whole other effect...it looks like a rusty junk yard mechno-watch dog Razz
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MeinenM
DeleD PRO user


Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Fri Oct 10, 2008 12:04 am    Post subject: Reply with quote

Very Happy thanks lol...is there any other suggestion besides smoothing? Because smoothing the whole thing doesn't work 100% I'll post a screenshot in a second with some smoothing




TADA! lol
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santutatu
DeleD PRO user


Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Fri Oct 10, 2008 1:34 am    Post subject: Reply with quote

I would recommend you to divide the mouth in to two, instead of a whole hole (lol), maybe using substract command would come really handy to get weird shapes around the body, although, you've achieved a great "alive" object in DeleD (which as we all know it's very difficult)
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MeinenM
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Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Fri Oct 10, 2008 8:04 pm    Post subject: Reply with quote

For monsters and creatures and stuff, do you make the monster out of one mesh or do you use multiple meshes?
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santutatu
DeleD PRO user


Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Fri Oct 10, 2008 8:09 pm    Post subject: Reply with quote

If you're asking me...The only "alive" object I've ever made in DeleD was an astronaut which was EXTREMELY high-poly and looked like crap Laughing , althought, it depends it would be recommended to make you model in separate meshes (head, arms, etc) and then get them all togheter to make the whole finished mesh Wink
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Oct 10, 2008 9:07 pm    Post subject: Reply with quote

MeinenM wrote:
For monsters and creatures and stuff, do you make the monster out of one mesh or do you use multiple meshes?

You use one mesh or you have to connect them into one lateron.
I'm no expert when it comes to modeling characters either, but I think you usually go with a lot of extruding. For that creature, I would create the base body out of a cylinder first, then find some polygons to extrude the legs out of. Smoothing the body is a nice tool too yes, but you will have to make it very low poly first if you want to keep the model at a managable level.
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