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I'me back

 
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Jan 17, 2005 8:39 pm    Post subject: I'me back Reply with quote

New level
(417 polys,not triangulated)













dave
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dirkk
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Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Mon Jan 17, 2005 8:44 pm    Post subject: Reply with quote

This is 417 polys? wow!
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Chris
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Joined: 08 Aug 2004
Posts: 161
Location: UK

PostPosted: Mon Jan 17, 2005 8:49 pm    Post subject: Reply with quote

Would you be offended if i asked you if you actually have a job Very Happy Wink . You get to much practice.
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granada
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Location: England

PostPosted: Mon Jan 17, 2005 8:55 pm    Post subject: Reply with quote

Quote:
Would you be offended if i asked you if you actually have a job . You get to much practice.

hi chris

Yes i work nights,infact i'me of to work in about halfe an hour Sad

dave
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Jobyman
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Joined: 21 Oct 2004
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PostPosted: Mon Jan 17, 2005 8:57 pm    Post subject: Reply with quote

those walls look too thin....but im only saying that cos i cant find anythign wrong with it Very Happy so im mkaing stuff up. Level design is not somhtign anyone can do. Takes a lot of creativity, whn i try to make a levl it jsut ends up a linear maze Very Happy
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Mon Jan 17, 2005 9:04 pm    Post subject: Reply with quote

Hi Jobyman
Thanks for the coment Very Happy ,All i do is start with a cube flip it.then inset & extrude and let my imagination do the rest .

(how about some pics of your work i like to see other peoples work Wink )

dave
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Jobyman
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Joined: 21 Oct 2004
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PostPosted: Mon Jan 17, 2005 9:45 pm    Post subject: Reply with quote

well i only made 1 level for my game once. ill see if ive still got it, then i can code a little run about demo in it. But when i made my levels i was limited because i had to create a new box for each wall and they hav to be at 90 degree angles, it was the only way i could do collision Sad ill see if i can find anything

Yea, this isnt the level i made the first time, my first levl was quite big, but i lost it Sad , btw in this level look behin the stairs Very Happy

http://www.nrg.to/cheeseforum/FPS.zip
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granada
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PostPosted: Tue Jan 18, 2005 6:21 am    Post subject: Reply with quote

I like it, i nearly got lost under there Very Happy
Hope to see some more levels from you soon Wink

dave
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Tue Jan 18, 2005 10:19 am    Post subject: Reply with quote

Ooh nice, I like the texturing! Again you managed to make this one look better than your previous levels, cool!
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hpesoj
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Joined: 16 Oct 2004
Posts: 184

PostPosted: Tue Jan 18, 2005 9:21 pm    Post subject: Reply with quote

Nice Dave Smile. You know, if you ever want to create some levels for my project (don't like to take full responsibility for it though), feel free Wink Wink

http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8

Looks pretty impressive, good to see you're still active with DeleD. Inspired me to try and do something (and fail miserably Smile).
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Wed Jan 19, 2005 5:27 am    Post subject: Reply with quote

Hi hpesoj (Hamish McHaggis)

I've been folowing that project for some time,your all doing a great job there.I've owned dark basic since the very first release but never seem to get time (or the brains to get into it) .Paul is going to write a DBO exporter for DeleD (when we leave him alone for long enough Wink )
Have you got a simple walk around engine i could use, it would be handy to show what DeleD levels look like in DB

Quote:
You know, if you ever want to create some levels for my project (don't like to take full responsibility for it though), feel free


Il'e give it a try Very Happy

dave
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