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Martialdu44 Member
Joined: 01 Oct 2008 Posts: 8
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Posted: Sun Oct 12, 2008 6:44 am Post subject: Substract CSG operation using Deled LITE |
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This tuto is just a little tip, so, to substract two mesh, we can add the opposite of a mesh (using the flip faces tool) :
1) flip a mesh (not the brush, the other one)
2) add button....
3) Re-flip the final mesh !
4) enjoy !
Hope usefull.... _________________ if a= 2a=5 then win....
I'm a french user, so please, if i dont speak english correctely, correct me |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Tue Mar 31, 2009 12:07 am Post subject: Re: Substract CSG operation using Deled LITE |
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Martialdu44 wrote: |
This tuto is just a little tip, so, to substract two mesh, we can add the opposite of a mesh (using the flip faces tool) :
1) flip a mesh (not the brush, the other one)
2) add button....
3) Re-flip the final mesh !
4) enjoy !
Hope usefull.... |
Hi, I'm using DeleD LITE 1.81 and I just can't get this to work at all...
I am doing these steps:
1. create two meshes, 1 over lapping the other
2. flip the faces in one mesh
3. select both, with the flipped one being the second selection
4. CSG Unite command
5. flip all faces in resulting object
no polygons seem to dissappear or anything...so I don't get any holes, etc. like I would in a DeleD Pro Subtraction CSG operation.
Am I doing this wrong?
cheers,
Paul |
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Martialdu44 Member
Joined: 01 Oct 2008 Posts: 8
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Posted: Sun Jun 21, 2009 4:02 pm Post subject: |
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Sorry for replying so late...
are you sure that your 2 meshes have commons parts ?
Because mathematicaly, add the opposite of something is like substracting it.... _________________ if a= 2a=5 then win....
I'm a french user, so please, if i dont speak english correctely, correct me |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Jun 21, 2009 4:21 pm Post subject: |
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That's kind of neat, I initially thought it wouldn't work until I tried it myself, because you can't really apply regular math (like invert object a and unite a and b, so you have b - a) here, but it seems to work in this case. _________________ Behold! The DeleD Wiki! Please help us expanding it
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