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Everybody Models Questions

 
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NohBahDih
DeleD PRO user


Joined: 07 Nov 2008
Posts: 4

PostPosted: Fri Nov 07, 2008 7:14 pm    Post subject: Everybody Models Questions Reply with quote

YAHSHUA YHWH GOD BLESS you,

i am certainly willing to add to the prefabs that come with DeledPro considering that content is always an issue with any game, animation, etc. i hope that the prefabs are free for commercial use (i am using DeledPro for it's Torque Export capabilities).

First, my idea is simple, i have other software that i can use to model (i am still learning DelePro; it took me a bit to learn to hold down the shift key to select things) that are specif for different puposes. For instance, i am experimenting with IMSI Floor Plan 10 to make houes that are fully textured, exported as .dxf, imported to Blender, then exported as .obj, and then imported to DeledPro and finally exported as a Deled Prefab. i would upload the model but i am not seeing a place to upload so i can get a critique on this process. Is this a valid method of working?

Next, i own a commercial copy of Vue xStream. Vue xStream has quite a few features for making terrains, sky boxes, etc. that are all high quality (though i have not explored most of its advanced features). Once again, if i use Vue xStream to make terrains, get them ready to be prefabs, etc., is this a valid method for making prefabs that can be submitted to the Deled prefab software?

i ask all this in advance (minus the one prefab i have made using the IMSI Floor plan software as a test) so that i can know whether to continue...? If the answer is yes, then the next part of my experiment in translating software package models is to submit the model so that i can know what else must be done to the model to make it suitable for a game level.

If no, then so much for the experiment.

Dih
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Nov 07, 2008 7:26 pm    Post subject: Re: Everybody Models Questions Reply with quote

Hi NohBahDih, welcome to the forums.

Also thanks for the willingness to contribute to DeleD!

NohBahDih wrote:
i am certainly willing to add to the prefabs that come with DeledPro considering that content is always an issue with any game, animation, etc. i hope that the prefabs are free for commercial use

Everything you create within DeleD is licence free, meaning you can do with it what you want.

As for the other way around, I'm not sure about the exact juristic situation myself. My guess is that it's technically not legal, but there's not really a way to prove that you've created the models that certain way.
I wouldn't encourage you to do so, unless it's 100% certain that it's allowed.
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NohBahDih
DeleD PRO user


Joined: 07 Nov 2008
Posts: 4

PostPosted: Fri Nov 07, 2008 7:59 pm    Post subject: The legality Reply with quote

YAHSHUA YHWH GOD BLESS you,

First, the program, IMSI Floor Plan 10, exports to .dxf format. i mean to use IMSI Floor Plan to make the models (which is what the software is supposed to do) not use the prepackaged samples. From the fact that this program exports to a different file format than it's native format has to mean that is legal to use the models built and exchange the models with people that do not use the IMSI Floor Plan 10 software.

Next, in this case, IMSI Floor Plan 10, lets you import to its native file format via .3ds. So, i should be able to use Blender/Carrara Pro 6/Vue xStream/Hexagon/Bryce 6/etc. to make IMSI Floor Plan items that can be exported as .dxf files. i just have not gotten so far as making objects in the .3ds format to import into IMSI Floor Plan 10 or even how to configure the objects once imported (the program lets you change the settings for construction purposes); as you can read, it is possible to make sub objects that can completely side step the use of any materials used or released from IMSI Floor Plan 10 (and i just checked, i can even add/change textures).

It would seem to me that the use of IMSI Floor Plan 10 would be an excellent way of making prefab houses (taking care to side step any of the prebuilt IMSI Floor Plan 10 models or textures).
i suppose it would be best to wait for one of the Deled/Delgine software engineers/owners to clarify this issue (as well as other issues on using other softare since i will be using Zbrush, Vue, etc.).

Dih
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Nov 08, 2008 9:39 am    Post subject: Reply with quote

Hello NohBahDih, welcome to these forums! Smile

It's an interesting question you've raised here. As Fletcher already said, everything you create using DeleD LITE/PRO is 100% license free but there is no way to prove you only used DeleD to create a model.

Is there any way for you to find out how Vue xStream handles this? Is everything you create with that package also license free? The same goes for IMSI Floor Plan 10 and any other software you use. There must be something written about that in the terms of use of those packages.
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Sat Nov 08, 2008 12:30 pm    Post subject: Reply with quote

I didnt find your anser on the Vue website,
but do you really own that program? wauwy Shocked
that program is so strong... Even Disney, Pirates of the Carribean used the program! Razz

Anyway, i cant anser your question,
but im sure you should find a link or a part of your anser in the terms of use like Jeroes said. ( i didnt want to read the hole tems )

So good luck.. Wink
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NohBahDih
DeleD PRO user


Joined: 07 Nov 2008
Posts: 4

PostPosted: Sun Nov 09, 2008 1:12 am    Post subject: Reply with quote

YAHSHUA YHWH GOD BLESS you,

@Jeroen:

Is there any way for you to find out how Vue xStream handles this?

i have not looked through the documentation for licensing for this package but will be doing so and probably posting this question to the Vue forums to make sure.

Vue xStream does not actually make models, it imports models (works closely with Poser) and puts the imported models into very realistic looking environment type of settings (Vue xStream does great at natural surroundings but i have yet to get the terrain functions down right). Vue xStream exports sky boxes, terrains, and has many built in procedural shaders for producing stunning effects (i did turn some of the models into "water" with some amazing results but i was not able to animate the model, just the movement of the whole model; i also managed to make a small game reel intro using Poser models).

@stressless: Yes, i do own the commercial program. The software was just updated to version 7 (i have 6) but it would be a while before i upgrade/sidegrade. i am definitely hoping to make use of this program for game development. Right now, i am just looking to "catch on" since i have only a few "clues" as to how and what to do. TGEA is not easy, crashes (or at least a few of the compiled demos did), is difficult to work with when it comes to meshes (only the .dts/.dif/.dsq formats are native), does not have a lot of tuturials and is generally an unfriendly program (of course, i am a novice though).

Meanwhile, i found Irrlicht Engine which has C# bindings (much easier programming language and environment), has free editors (but i have yet to compile them or anything in the project), has a lot of different mesh supports (includes the use of Blender files, COLLADA, .3ds, i think .obj, and a few others including Deled's file format), has included Tutorials for many of the basic functions, and should be able to "mapped" with the Class designer in VS 2005 (which is what i am using for compiling/programming).
************

Meanwhile, i suppose i will go looking for the answer and see what i find out. As i posted, i do hope to contribute since i know that model resources for animation/game production is difficult (and those pre fabs are impressive). Considering that Deled Pro is affordable, and seems to be working at doing it's best to be inexpensive and free, that fits my "model" of business (i saw a post on Garage Games that emphasized that it is better to sell a lot of "widgets" for a small fee compared to what most people do which is get as much money as they can upfront which is in keeping with modern economy classes) which is that if everyone contributes to making the tools, then everyone gets helped; it is the level design and animation that make the actual development.

Once again, i will look into the matter and hopefully be back with an answer, hopefully sooner than later.

Dih

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