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Saving Lightmaps

 
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ash
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Joined: 01 Sep 2006
Posts: 35
Location: amerika

PostPosted: Sun Mar 01, 2009 1:04 am    Post subject: Saving Lightmaps Reply with quote

ok, I searched but I didn't have much luck.

I have been building a couple of small indoor levels, say one are of a base or what have you, and Im placing cool colored lights and making them look all nice, and I generate my light map, which takes around ten minutes or so...

how do I save the lightmap ?

if I leave DeleD and come back, it is gone. Surely there is some way to "bake" the lightmap to the scene that is saved with it permanently ?
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Mar 01, 2009 1:39 am    Post subject: Reply with quote

The generated lightmap textures are left in the directory anyway afair. You have to save the scene though to keep the UV coords, of course. Are you sure they are gone once you reopen? Maybe you're just not in lightmap mode, a.k.a. the lightmaps aren't rendered. Hit F4 to switch to LM mode.
(it's just the display, nothing else will change)
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ash
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Joined: 01 Sep 2006
Posts: 35
Location: amerika

PostPosted: Sun Mar 01, 2009 1:41 am    Post subject: Reply with quote

aha!

hitting f4 restored my lighting !

this will save me hours of time, thank you !

now I dont have to render my maps over n over again.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
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PostPosted: Sun Mar 01, 2009 4:18 am    Post subject: Reply with quote

If you look in your textures folder, the lightmaps are stored there.
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