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flying bot

 
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Apr 18, 2009 3:31 pm    Post subject: flying bot Reply with quote

Something i played with today,i flying defence bot.

Here he is asleep

And awake


Dave
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Apr 18, 2009 3:33 pm    Post subject: Reply with quote

I can see you getting creative with the animation system there, Dave. Smile

I think we need to add the ability to disable/enable the rendering of skeletons. Just as we do with lights.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Sat Apr 18, 2009 4:00 pm    Post subject: Reply with quote

I'm envious of the beta testers Razz

2.0 isn't even out, and we're getting a plethora of threads about it!
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Apr 18, 2009 5:27 pm    Post subject: Reply with quote

There, I've added the ability to toggle the rendering of skeletons in the 3D view. Makes for better pictures indeed. Smile
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Grandmaster B
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Joined: 03 Jul 2007
Posts: 218

PostPosted: Sat Apr 18, 2009 7:54 pm    Post subject: Reply with quote

Quote:
I'm envious of the beta testers Razz
2.0 isn't even out, and we're getting a plethora of threads about it!


I feel the same...
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Apr 18, 2009 10:20 pm    Post subject: Reply with quote

Grandmaster B wrote:
Quote:
I'm envious of the beta testers Razz
2.0 isn't even out, and we're getting a plethora of threads about it!


I feel the same...


Patience, my friends, patience. Just a few days now... Cool
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