View previous topic :: View next topic |
Author |
Message |
G-Man Member
Joined: 28 Jan 2005 Posts: 13
|
Posted: Fri Jan 28, 2005 6:55 pm Post subject: Lightmaps in DBPro |
|
|
First off let me say that I love Deled! It's my favorite level modeller! Now, on to the meat of the question. How do you use the lightmaps generated in Deled in DarkBasic Pro? I have already posted a similar question in the DBPro forums, but figured I'd hit both sides of the problem and perhaps come up with an answer quicker. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Fri Jan 28, 2005 7:22 pm Post subject: |
|
|
Hi G-man and welcome!
Lightmapping information isn't stored in .X files as we don't know if this is possible right now. But: the lightmapping information is stored in DMF files and the lightmaps themselfs are stored as BMP files in a directory with the same name as your scene in the Texture directory. You could write a DMF importer for DBPro. Alternatively, you could wait for us to either store stuff in X files or for us to write a DBO exporter. Both will take a while though (weeks if not months).
I'd like to connect to DBPro better than we do now. Besides X and DBO, what other ways would you suggest? |
|
Back to top |
|
|
G-Man Member
Joined: 28 Jan 2005 Posts: 13
|
Posted: Fri Jan 28, 2005 8:14 pm Post subject: |
|
|
Frankly I think a .DBO exporter would be the best solution since I'm not aware of any other object formats that DBPro supports with multitexturing. |
|
Back to top |
|
|
|