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Lightmaps in DBPro

 
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G-Man
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Joined: 28 Jan 2005
Posts: 13

PostPosted: Fri Jan 28, 2005 6:55 pm    Post subject: Lightmaps in DBPro Reply with quote

First off let me say that I love Deled! It's my favorite level modeller! Now, on to the meat of the question. How do you use the lightmaps generated in Deled in DarkBasic Pro? I have already posted a similar question in the DBPro forums, but figured I'd hit both sides of the problem and perhaps come up with an answer quicker.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Fri Jan 28, 2005 7:22 pm    Post subject: Reply with quote

Hi G-man and welcome! Smile

Lightmapping information isn't stored in .X files as we don't know if this is possible right now. But: the lightmapping information is stored in DMF files and the lightmaps themselfs are stored as BMP files in a directory with the same name as your scene in the Texture directory. You could write a DMF importer for DBPro. Alternatively, you could wait for us to either store stuff in X files or for us to write a DBO exporter. Both will take a while though (weeks if not months).

I'd like to connect to DBPro better than we do now. Besides X and DBO, what other ways would you suggest?
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G-Man
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Joined: 28 Jan 2005
Posts: 13

PostPosted: Fri Jan 28, 2005 8:14 pm    Post subject: Reply with quote

Frankly I think a .DBO exporter would be the best solution since I'm not aware of any other object formats that DBPro supports with multitexturing.
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