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Aligning Textures

 
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Tearak
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Joined: 12 Jan 2005
Posts: 23

PostPosted: Wed Jan 19, 2005 1:39 pm    Post subject: Aligning Textures Reply with quote

Hi there

Being pretty new to DeleD, I have read all the documentations and most of the forum threads conserning the Deled editor. Well done to the dev team.

I notice that textures can be scaled or flipped. Can they be scrolled left, right, up, or down?

This is quite important for precise alignment of textures, especially for those that have borders around the texture.

Thanx
Tearak
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Jan 19, 2005 1:53 pm    Post subject: Reply with quote

Yes, moving textures is possible. Select your face in Face mode by using shift+leftmouse, turn off AutoUV in the Object Inspector and then use the Move command to move the texture around. Smile
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Tearak
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Joined: 12 Jan 2005
Posts: 23

PostPosted: Wed Jan 19, 2005 2:40 pm    Post subject: Reply with quote

Embarassed

Hi Jeroen

I tried your suggestion but does not seem to work.

Tearak
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Tearak
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Joined: 12 Jan 2005
Posts: 23

PostPosted: Wed Jan 19, 2005 2:44 pm    Post subject: Reply with quote

Embarassed

Hi Jeroen

OK, I need to use the mouse to move the textures arround. Adding offsets in the dialog boxes does not work.

Thank you for your prompt responce.

Tearak
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Jan 19, 2005 3:00 pm    Post subject: Reply with quote

Thanks for your remarks, indeed you can't use the dialog boxes (I completely forgot to implement that for moving textures, it does work for moving polygons etc). It'll be fixed in the next release.

Edit: fix as of version 0.914 Smile
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Tearak
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Joined: 12 Jan 2005
Posts: 23

PostPosted: Thu Jan 20, 2005 6:31 am    Post subject: Reply with quote

Very Happy

My hat off to you.

Tearak
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Jan 27, 2005 9:12 pm    Post subject: Reply with quote

Vampyre_Dark mentioned that moving textures doesn't seem to work fluently so I took a closer look. Found out that I was using a wrong formula to come up with a movementvector - fixed now, and indeed it's moving much better now (both in the 2Dd views and by using the Move UV window). Thanks to Vampyre for this one! Smile
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