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monkeyface Member
Joined: 17 Jun 2009 Posts: 11
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Posted: Fri Jun 26, 2009 6:03 pm Post subject: Snap to selection |
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This never worked for me, why is that? I select some vertices and click it, then F11, nothing. F10, snapping the entire scene works but it's really a pain to cut out everything you don't want to snap, snap the entire scene, paste in the cut out geometry. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Jun 26, 2009 10:17 pm Post subject: |
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Take a look at the Object Inspector to see the properties of your object. You probably have the Snap Method set to None or Center. If you set it to Vertex, using F11 should work like a charm. Let us know if this helps! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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monkeyface Member
Joined: 17 Jun 2009 Posts: 11
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Posted: Sat Jun 27, 2009 12:30 am Post subject: |
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Works like a dream, thank you very much. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Jun 27, 2009 9:43 am Post subject: |
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Hmm... I don't think there is a point in using F11 if it only works on objects with snapping method set to vertex. These objects will be snapped automatcly after every move/rotate.. whatever, and thus pressing F11 will make no sense. F11 would be way more usefull if it worked on any object with any snapping method.
Let's say I need to snap a few vertices that are part of an object. Then, I need to change the snapping method to Vertex, Snap my selection using F11 and change the snapping mode back to none. It would be much better if just pressing F11 does the job.
Maybe a nice suggestion for DeleD 2.2 eh? I can post this again in the testers-forum if you like. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Jun 27, 2009 10:11 am Post subject: |
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Well, you can actually set the SnapMethod to Vertex and turn automatic snapping off by doubleclicking the SNAP button in the statusbar. Using F11 will work in that case. This means you can snap your selection at any time while the object won't snap when performing other actions (like move, rotate etc) on it.
However, I can certainly understand your suggestion. How do other users feel about this? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Jun 27, 2009 3:56 pm Post subject: |
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Just to summarize: I think the snapping functionality is a bit vague. We have SNAP in the statusbar, Snap as a tool, and the snapping method for each object. It is very unclear how all these things work in relation to eachother. I just think this needs to be cleaned up. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Jun 27, 2009 3:58 pm Post subject: |
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@Chronoz: Agreed. Multiple people have been asking questions about this one. If you have a good suggestion, do post in the testers forum for further discussion. (results will be posted here too, of course)
If anyone else has another idea of how Snap should work, do tell too! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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monkeyface Member
Joined: 17 Jun 2009 Posts: 11
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Posted: Sun Jun 28, 2009 11:47 am Post subject: |
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At first I thought it'd work as chronozphere described. It'd seem natural that "snap selection" would work regardless of the objects snapping type, or whatever you'd like to call it. Also, I thought "snap to center" would only snap the center "point" of the object to the snap, and not vertices. That'd be nice. |
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