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bobbel DeleD PRO user
Joined: 22 Jan 2009 Posts: 48 Location: Good question *Looks around*
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Posted: Tue May 12, 2009 5:01 pm Post subject: .x exporter animation question |
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hi,
does the .x exporter also exports the keyframes? thanks very much
and if it doesn;t, what do i do then? |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue May 12, 2009 6:02 pm Post subject: |
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You have to wait a little while. We are working really hard to add animation support to the existing exporter plugins, and .X is first on the list (together with MS3D and B3D).
At the moment, there is nothing you can do but enjoy your animation in DeleD, until the exporters are updated. Won't be long, promised! |
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bobbel DeleD PRO user
Joined: 22 Jan 2009 Posts: 48 Location: Good question *Looks around*
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Posted: Tue May 12, 2009 6:36 pm Post subject: |
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Yay! Thanks for the fast response, "Paul-Jan"!
well, till then, i'll just keep practicing my awesome animating skills without an exporter D: |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue May 12, 2009 7:14 pm Post subject: |
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Quote: |
We are working really hard to add animation support to the existing exporter plugins, and .X is first on the list (together with MS3D and B3D).
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Great news guys
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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Aussie Member
Joined: 27 Apr 2009 Posts: 3
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Posted: Sun May 31, 2009 2:55 am Post subject: |
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Gday all.
Any chance we can get the exports to export each object with there own pivot instead of attatching them all to one global pivot? It will make things alot easier for use in game development. |
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