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Milkshape plugins released

 
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Aug 22, 2009 8:18 am    Post subject: Milkshape plugins released Reply with quote

Paul Nicholls has created 3 very nice plugins for you to use:

- Milkshape Importer
- Milkshape Exporter
- Milkshape Editor

With these little gems, you'll be able to use Milkshape in your graphics pipeline. Remember, Milkshape has lots and lots of importers/exporters of its own so this enables you to export to virtually any format out there.

Thanks, Paul! Very Happy
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sat Aug 22, 2009 11:35 am    Post subject: Reply with quote

Hi all,
Just so everyone realises, the ms3d importer doesn't support joints yet, but I will work on getting that feature added ASAP Smile

cheers,
Paul
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Aug 22, 2009 12:19 pm    Post subject: Reply with quote

Thanks Paul. It will simplify my workflow. Smile
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paul_nicholls
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Joined: 05 Dec 2007
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Location: Hobart, Tasmania, Australia

PostPosted: Sat Aug 22, 2009 12:58 pm    Post subject: Reply with quote

trucker2000 wrote:
Thanks Paul. It will simplify my workflow. Smile


I'm glad to be able to help the DeleD community Smile

cheers,
Paul
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zephar123
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Joined: 05 Nov 2008
Posts: 8

PostPosted: Sun Aug 23, 2009 7:30 pm    Post subject: Reply with quote

when I try to export I get the error unable to create a directory.

any idea what I am doing wrong?
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Mon Aug 24, 2009 1:08 am    Post subject: Reply with quote

zephar123 wrote:
when I try to export I get the error unable to create a directory.

any idea what I am doing wrong?


It's a bit hard to tell from that, what does the output path look like you are trying to export to?

Does the destination folder already exist?

I just checked my code, and the plugin is attempting to create the export folder if it doesn't exist, but it doesn't create the texture folder...

cheers,
Paul
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Spaddlewit
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Joined: 24 Aug 2009
Posts: 244
Location: Florida, United States

PostPosted: Mon Aug 24, 2009 3:25 pm    Post subject: Reply with quote

I get an error after "Reading DeleD scene..."

"integer overflow"
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paul_nicholls
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Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Mon Aug 24, 2009 8:32 pm    Post subject: Reply with quote

Spaddlewit wrote:
I get an error after "Reading DeleD scene..."

"integer overflow"


Any chance you could send me the DeleD scene so I can try exporting it?

paulfnicholls AT gmail DOT com

cheers,
Paul
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paul_nicholls
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Joined: 05 Dec 2007
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PostPosted: Mon Aug 24, 2009 11:48 pm    Post subject: Reply with quote

paul_nicholls wrote:
Spaddlewit wrote:
I get an error after "Reading DeleD scene..."

"integer overflow"


Any chance you could send me the DeleD scene so I can try exporting it?

paulfnicholls AT gmail DOT com

cheers,
Paul


Thanks for the file Spaddlewit...

That level is huge! LOL...no wonder the exporter doesn't work on it Smile

As you have observed, you can only have 65536 vertices and 65536 triangles in a ms3d file...

You either need to shrink down the level, or only export a sub-selection of it.

ms3d is usually only used for smaller objects, and animated characters, etc.

cheers,
Paul
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