Delgine 3D Tools & Content DeleD Community Edition
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

ms3d importer/exporter plugins: testers wanted :)
Goto page 1, 2  Next
 
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Plugins
View previous topic :: View next topic  
Author Message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sat Aug 01, 2009 7:04 am    Post subject: ms3d importer/exporter plugins: testers wanted :) Reply with quote

Hi all,
I am writing a ms3d (milkshape 3d) exporter plugin for DeleD and I need animated DeleD models that I can try with the exporter so I can finish the animated joints support (yay!).

I have already tested it on Jeroen's animated lamp (works), and Chronozphere's animated mech (doesn't work correctly yet), but it would be great if anyone here had an animated model that I could test it with Smile

Two videos of ms3d models animating:

working:
http://fpc4gp2x.eonclash.com/downloads/lamp_animation/lamp_animation.html

not working:
http://fpc4gp2x.eonclash.com/downloads/mech_animation/mech_animation.html

If you can help, it would be much appreciated, and the plugin can be released earlier as I might be able to debug it faster Wink

Models can be emailed to here:

paulfnicholls AT gmail DOT com

Thanks for your time Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...


Last edited by paul_nicholls on Thu Aug 06, 2009 7:58 am; edited 1 time in total
Back to top
View user's profile Send private message
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sat Aug 01, 2009 5:37 pm    Post subject: Reply with quote

Cool. A direct milkshape exporter. That beats exporting to obj then importing into milkshape. Smile
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Sun Aug 02, 2009 11:28 pm    Post subject: Reply with quote

Hi all,
If you want to try the ms3d exporter/importer plugins, you can download them here:

http://fpc4gp2x.eonclash.com/downloads/ms3d_exporter_importer_plugins.zip

There is a read-me file you should read before using them.

They are definitely a WIP, but hopefully they should be still useful Smile

Any issues, please email me (preferably with 'broken' ms3d model (for importer), or 'broken' animated DeleD model (for exporter)...

paulfnicholls AT gmail DOT com

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed Aug 05, 2009 2:30 am    Post subject: Reply with quote

paul_nicholls wrote:
Hi all,
If you want to try the ms3d exporter/importer plugins, you can download them here:

http://fpc4gp2x.eonclash.com/downloads/ms3d_exporter_importer_plugins.zip

There is a read-me file you should read before using them.

They are definitely a WIP, but hopefully they should be still useful Smile

Any issues, please email me (preferably with 'broken' ms3d model (for importer), or 'broken' animated DeleD model (for exporter)...

paulfnicholls AT gmail DOT com

cheers,
Paul


Hi all,
I have updated the plugins zip file with an updated version of the ms3d exporter - it now uses relative (relative to fillename) folders for the texture folder, and hopefully works a bit better with the ms3d output too...

Still, as above please email me with any problems Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Wed Aug 05, 2009 11:14 pm    Post subject: Reply with quote

paul_nicholls wrote:
paul_nicholls wrote:
Hi all,
If you want to try the ms3d exporter/importer plugins, you can download them here:

http://fpc4gp2x.eonclash.com/downloads/ms3d_exporter_importer_plugins.zip

There is a read-me file you should read before using them.

They are definitely a WIP, but hopefully they should be still useful Smile

Any issues, please email me (preferably with 'broken' ms3d model (for importer), or 'broken' animated DeleD model (for exporter)...

paulfnicholls AT gmail DOT com

cheers,
Paul


Hi all,
I have updated the plugins zip file with an updated version of the ms3d exporter - it now uses relative (relative to fillename) folders for the texture folder, and hopefully works a bit better with the ms3d output too...

Still, as above please email me with any problems Smile


Hi all, I am pleased to announce that it SEEMS like I have solved my ms3d exporter animation bugs in the created ms3d animated files!!

Feel free to download the latest version from the above link Smile

It hasn't been officially released yet, but PLEASE give it a try! Smile

Here is chronozphere's animated mech in ms3d format now animating correctly Smile

http://fpc4gp2x.eonclash.com/downloads/mech_animation_working/mech_animation_working.html

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Aug 06, 2009 4:32 am    Post subject: Reply with quote

I have updated the zip file again with a new version of the ms3d exporter.

It now creates a log file in the same folder as the exported ms3d model with a name like this:

Code:
<ms3d file name>_logfile.txt


It contains any material file names that were too long and were truncated to the maximum 128 characters.

It also contains animation information; see example below with 2 animations:

Code:
Total number of key-frames: 7
Animation#0001 ("animation"): key-frame indices (0000 - 0002)
Animation#0002 ("animation"): key-frame indices (0003 - 0006)


This might be handy if you have multiple animations and want to know what keyframes to use when animating it Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Aug 06, 2009 6:05 am    Post subject: Reply with quote

This is realy cool Paul,Thanks for all your hard work Very Happy .

Dave
_________________
AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580
Back to top
View user's profile Send private message Visit poster's website
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Thu Aug 06, 2009 6:10 am    Post subject: Reply with quote

granada wrote:
This is realy cool Paul,Thanks for all your hard work Very Happy .

Dave


I'm glad I can help the DeleD community Smile

BTW, I should mention that without heaps of help I got from tpascal who lurks in www.gamedev.net (and possibly www.pascalgamedevelopment.com), I wouldn't have gotten this last bit working for a while yet Smile

Of course, there is also the initial plugin and DeleD animation help I got from jeroen and PJ Wink

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Fri Aug 07, 2009 1:05 am    Post subject: Reply with quote

The exporter exports my animations and my textures, but the textures don't show up on the model.

In Deled so you can see what it's supposed to look like
How it looks in ms3d
The zip file

Hope this helps. Included in the zip is the mtl file from the obj I exported to grab the textures. You can ignore that. Also, the export didn't export my textures with the model.
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Fri Aug 07, 2009 1:24 am    Post subject: Reply with quote

trucker2000 wrote:
The exporter exports my animations and my textures, but the textures don't show up on the model.

In Deled so you can see what it's supposed to look like
How it looks in ms3d
The zip file

Hope this helps. Included in the zip is the mtl file from the obj I exported to grab the textures. You can ignore that. Also, the export didn't export my textures with the model.


Thanks Smile
I will look ASAP, but my first guess would be that the texture filename(s) inside the ms3d model aren't correct for some reason - chopped off for being longer than 128 characters is one possible reason, or just invalid for whatever reason is another...

EDIT: hmmm...after looking in the generated log file, I can see the material filenames weren't too long (none mentioned in the file)...

Must be another reason...I will look into it.

Thanks for the test case Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Fri Aug 07, 2009 2:29 am    Post subject: Reply with quote

Hi Michael,
it doesn't help you with the waterwheel model not exporting due to a range-check error now happening, but I DID find a texture folder file name bug I had introduced Sad

That is fixed and the zip file has been updated...

I am now trying to find the rang-check error that the waterwheel scene is causing.

Thanks for your patients....

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue Aug 11, 2009 6:08 am    Post subject: Reply with quote

Hi Michael and All Smile

I have now uploaded new versions of the ms3d exporter and importer plugins.

Changes:

1. Fixed range-check error when exporting Michael's waterwheel scene so it now exports to ms3d ok.
2. Updated the main form code so hopefully the ms3d exporter/importer graphics appear on all the users's machines. This was only a cosmetic issue, but I wanted to fix it Smile

NOTES ms3d rotational keyframes need 3 or more keyframes from DeleD, otherwise the output doesn't animated - it just shows the keyframe index changing but the output doesn't rotate.

So Michael, you need to add in a 3rd rotational keyframe to your spin animation on the waterwheel for it to actually spin in ms3d Smile

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Aug 11, 2009 6:22 am    Post subject: Reply with quote

paul_nicholls wrote:


NOTES ms3d rotational keyframes need 3 or more keyframes from DeleD, otherwise the output doesn't animated - it just shows the keyframe index changing but the output doesn't rotate.


Ah, that's good to know. Do you know why Milkshape requires 3 or more keyframes? It seems like a rather strange constraint.
_________________
Check out Figuro, our online 3D app! More powerful 3D tools for free.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
paul_nicholls
DeleD PRO user


Joined: 05 Dec 2007
Posts: 356
Location: Hobart, Tasmania, Australia

PostPosted: Tue Aug 11, 2009 6:52 am    Post subject: Reply with quote

Jeroen wrote:
paul_nicholls wrote:


NOTES ms3d rotational keyframes need 3 or more keyframes from DeleD, otherwise the output doesn't animated - it just shows the keyframe index changing but the output doesn't rotate.


Ah, that's good to know. Do you know why Milkshape requires 3 or more keyframes? It seems like a rather strange constraint.


Perhaps I'm wrong...

Michael had this value for his second rotational keyframe:

Code:
-6.2832


Perhaps this value (in radians) screwed up the animation?

it is very close to -2 * PI...

Code:
-1.4692820413523074713233440994232e-5
difference to be exact.

cheers,
Paul
_________________
Long live DeleD!

Hi ho...hi ho...it's off 3d modeling I go...
Back to top
View user's profile Send private message
trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Aug 11, 2009 10:46 am    Post subject: Reply with quote

Actually, there's a thread here where I talked/asked questions about making a rotational animation. I was having problems becouse I added a keyframe in the middle. From that keyframe, the waterwheel would spin backwards. I used, (I believe it was) Jeroens advice to get it to work.

Edit: It wasn't as difficult to find as I thought it would be.
_________________
Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    DeleD Community Edition Forum Index -> DeleD Plugins All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum